• Dremor@lemmy.worldM
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    3 days ago

    Honestly I liked a lot Subnautica 1, and despite the leadership change, still look forward to Subnautica 2. Better juge on the product than on internet dramas.

    • Ulrich@feddit.org
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      1 day ago

      The “internet drama” exists because the product is a reflection of the leadership.

      • Dremor@lemmy.worldM
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        1 day ago

        In which case we’ll juge in the final product if the choices the leadership, previous or current, were the right one or not.

        All we have currently are some images, some first hand infos, and a lot of speculations.

    • Passerby6497@lemmy.world
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      3 days ago

      My interest in subnautica 2 is like the actual second game: below zero.

      The first game and below zero are so different I’m not confident they know what about the first game was what drew people in.

      • Orygin@sh.itjust.works
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        1 day ago

        IIRC, they did not really know what the first game was about while developing it. I remember reading a dev blog about them adding a bug report in game with screenshot attached, and how that helped them understand players expectations and direct the development of the game towards that instead of having a pre-defined vision of the final game.

      • Zorque@lemmy.world
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        3 days ago

        Sometimes people have ideas that just don’t work out. Even if the same people make another game, unless they just make a carbon copy they’re going to try and do something different. Sometimes it doesn’t work as well as the original, but at least it’s not churning out the same thing over and over and hoping people don’t notice.

        Granted, Gamefreak has basically been doing that for 25 years, so what do I know?

      • P03 Locke@lemmy.dbzer0.com
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        2 days ago

        The first game was one of the buggiest mess I’ve ever seen with a game that has so much praise. And this was seven years after it launched.

        • Hadriscus@jlai.lu
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          2 days ago

          Yea it had a few bugs. As far as I’m concerned those never spoiled the fun or the fantastic atmosphere.

          • P03 Locke@lemmy.dbzer0.com
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            2 days ago

            I find that hard to believe.

            • Draw distance sucks for a vast ocean of plants and sealife. Seriously, I have a really good video card, and this fucking Unity engine can’t draw 500 feet in front of me.
            • So many wall “suggestions”, clipping, other graphical glitches, especially near the end area
            • Incredible music, but it’s barely heard because the game either cuts it off midway through or decides to go silent most of the time
            • Bad save serializations that can sometimes spam a ton of error messages on load
            • You can’t kill anything, including warpers that are more dangerous than leviathans
            • Can’t walk with a Prawn in an alien base, because you end up getting stuck on the floor for some reason
            • Reaper in caves, who can drop you off the map
            • An insulting unrealistic O2 meter, and not enough keyslots
            • The Cyclops is. Fucking. Useless. By the time you get this thing, the leeches in volcano areas fuck you over, when power is already a precious resource. And it still needs full upgrades to make it even remotely useful in Lost River.
            • Torpedos are useless. Flares, Floating lockers, air pipeworks, nuclear reactor, alien containment, all useless.
            • Death might as well be like hardcore, since losing a vehicle is worse than losing 30 minutes of progress
            • Wrufieotnak@feddit.org
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              2 days ago

              I also find it unbelievable that the other player never experienced bugs, because I also had a lot of them during my play through.

              But your list is a complete mess with a mixture of bugs and design decisions. And the latter aren’t bugs. That’s just not how it works. It would make your argument stronger, if you stay with the facts and not include your personal disagreements with game features.

            • XM34@feddit.org
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              1 day ago

              Half of those aren’t even bugs. They’re intendes gameplay elements and they are what makes Subnautica such a good game! No being able to easily kill most creature is what makes the game better. Torpedos being borderline useless is what makes the game better. The extremely limited O2 meter makes the game better!

              The cyclops is amazing. You’re just very obviously use it wrong. It’s not meant to explore the volcanic region. It’s meant as a mobile base and it absolutely excells at this!

              Honestly, the draw distance optimization may be the only valid concern here.

        • mysticpickle@lemmy.ca
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          2 days ago

          I heard it had a lot of issues during testing but I didn’t personally have any issues with it having played it the first time 4 years ago nor have I heard of any widespread game breaking bugs. Might just be your particular system :o

    • absquatulate@lemmy.world
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      2 days ago

      Yeah, this is the right approach, especially with the subnautica community that seems to be really thirsty for drama. I was going to wait for reviews anyway before getting it, so this whole “devs beg community” is probably for the preordering folk.

      That said, my money’s on “subnautica 2 will disappoint regardless” because it continues to build on the original instead of being new. What made the original so good was the novelty of that format, combined with the horror aspect and the fresh lore. Now, after two games set in the same world and the same general flow, people know what to expect so they will be extra picky about s2 and I wager they will end up underwhelmed. I’m still hoping s2 will at least be extra pretty because goddamn if I didn’t love the environments of the first two games.