

Not if you run a wildcard CNAME for your sub domains right ?
Like I have *.mydomain.com point to my server, and there I have a different reverse proxy depending on the domain.
Not if you run a wildcard CNAME for your sub domains right ?
Like I have *.mydomain.com point to my server, and there I have a different reverse proxy depending on the domain.
Holy shit that’s him ?
He my hero now
If it’s not for everyone it should not be the default for many distributions, and other DEs should be recommended for beginners then.
I think the design philosophy of “you have to adapt to the software” is harmful. Software should adapt to you and disappear out of your way for common tasks. Something Gnome leadership fails to understand.
Indeed it is technically possible to donate, but like you said, they are really not making it easy nor do they depend on it for survival.
Money corrupts and makes aligning user needs and profitability quite difficult, as we see with Plex now
Jellyfin refuses donations so even if I (not the one you’re responding to) wanted to, I would not be able to.
Pretty funny one has to keep reducing features and increase prices, while the other is actively refusing funds because they have enough already.
I mean, VW tried to blame poor quality software (aka a bug) for their abnormal emissions, before it was discovered it’s fully intended to cheat emissions testing.
I wouldn’t put it above Tesla to do the same here.
Dota was always going to be f2p, and maybe you could buy the beta access, but I, like many others, never paid and just got invited. So I would not consider it to be a paid game going f2p
Which ones ? Apart from CSGO, the others have always been free (on the technicality that Fortnite BR is different from the original game)
Thanks for taking the time to explain it. Indeed the new runtime method does not guarantee when the resource will be cleaned, so something like that Drop trait would be quite useful
Not sure if that’s what you are referring to as destructors, but they added a new way to have code run at resource collection in go 1.24
The source engine does not handle case sensitivity when loading assets from disk. On windows it’s not an issue but on Linux it will silently fail to load assets if the case doesn’t match. I lost so many hours trying to fix some weapon animation that had 0 seconds run time when porting a mod dedicated server to Linux.
For Android tv there’s also Smart tube next
Initially read that as you were talking about the physical windows keyboard key and was quite confused
Go had the same behavior until recently. Closures captures the variable from the for loop and it was a reference to the value.
They changed it because it’s “common” in Go to loop over something and run a goroutine that uses the variable defined in the loop. Workaround was to either shadow the variable with itself before the loop, or to pass the value as an argument.
It’s been a long time since I wrote c# so idk if the same is expected from the avg dev, but in Go it’s really not explicit that the variable will be a reference instead of a plain value
From the incident report it seems the impact was limited to VMs in one DC in one region to be stopped, as the power was lost. And some service degradation in the region.
So not that much impact. Of course resources in this DC would stop working, but the rest of the region was still working properly. If you built your infra in this region in a resilient manner, your services should not have been impacted that much
I get what you mean. GitHub and friends have pushed that back to a more centralized approach. However I think that it’s not too bad actually. Most projects tend to be centralized too
I mean, it’s decentralized alright, but it doesn’t mean it’s HA or automatically replicated. You can just use a different origin server and push/pull from it instead.
It’s a game of cat and mouse. I’d be willing if I needed to use win11 myself but for my parents it’s either gonna be Linux or a new computer
Yeah I work in tech and I’m the only one that cares enough to use Firefox. All my colleagues use chrome or chrome with makeup.
Maybe ad blocking will be what broke the camel’s back, but I doubt more than a few will care enough to switch.
IIRC, they did not really know what the first game was about while developing it. I remember reading a dev blog about them adding a bug report in game with screenshot attached, and how that helped them understand players expectations and direct the development of the game towards that instead of having a pre-defined vision of the final game.