• 1 Post
  • 31 Comments
Joined 2 years ago
cake
Cake day: June 15th, 2023

help-circle
  • Wow, leave it to redditors to make change without actually making change. A few of those subs had open discussions on instituting a ban and they discovered x links were in the dozens per year. Musk is definitely gonna feel that. What they should have done is ban all twitter images as well, those fuckers make up 3/4 of posts on /r/popular. Or ban/restrict musk news, because it feels like the remainng 1/4 posts are “news” that cover musk, including dozens of discussions on whether the nazi cheated in fucking videogames or not ( same as here come to think of it ). But no, they’re addicted to those and unable to make meaningful changes, so they’re left with these halfcocked “bans”.



  • I’m loving the balls on studios. Yesterday we had “experts” suggesting it might cost 100 bux, and today it’s already the beggining of a trend. And the game isn’t even out. In fact, we only have the trailer for the game and they’re already predicting prices.

    My prediction is yes, they’ll ask 100$ and more, and yes, people will pay it.

    But the nerve, I swear. “Yeah, our games have gotten sloppier every year. And yes, we fired tens of thousands solely for profit reasons. But line must go up, so you better start paying”



  • These are the ones I’ve played over the years. Hope I’m not missing anything:

    Elite Dangerous - Highly reccomend this, it’s basically a huge sandbox, with full size galaxy, “real” star distances and orbits, excellent flight model. It also has the most awesome community around it. Downsides are that while it has lore and ongoing background story, there’s no quest, no interesting characters, no rpg elements. Also there’s quite a learning curve, and quite a grind (albeit maneageable these days). There’s also a new colonization feature in the works that will involve a lot of comunity effort. If you do decide to play it, join a group, a squad, or just buzz me so I can add you here and there. Friends make the game sooo much better.

    Everspace 2 - This may be what you’re looking for, as it has story, good gameplay, arcadey flight model and lots of rpg elements. Overall a great game. Only problem with it is that it’s not particularly large. Its universe is far smaller than starfield’s.

    NMS - Another one with an immense galaxy. This one has a storyline, but not a lot of rpg elements. A lot of it is procedural and after a while feels very samey and shallow. It does have crossplay and a great community as well.

    X4 - Not especially large, but great single player game, with a universe that feels lived in. Also no rpg and I hear the endgame gets a bit managery.

    Spacebourne - Haven’t played it long but iy gas good potential. There’s a bunch of systems, there’s quests, reminds me a bit of freelancer. The downside is that there’s a single dev, so development is slow and there’s a fair amount of jank.

    Edit:

    ME - I feel it is still king of story driven spage-rpg even after all these years. Maybe give Andromeda a try? The story is meh, but it has great gameplay, and far fewer bugs.



  • There’s plenty of “evolved” RTSs in the indie scene:

    • Against the storm is trying a roguelike approach
    • Kingdoms and Castles is a banished-like survival with RTS elements
    • Endzone is also a sort of survival-crafter with some strategy mixed in, albeit with some issues.
    • Beyond All Reason is an open source RTS that’s expanding the Total Anihilation formula.
    • Manor Lords is a fantastic medieval strategy
    • 8/9 bit armies are colourful, fast paced strategies.

    The genre is far from dead, but the problem might be audience. When they demand “evolution” that means it should pander to recent trends like survival crafting and roguelikes and whatnot. Problem is some of these formulas don’t usually pan out well for RTS games. Then there’s multiplayer and, like other commenters mentioned, ranked multiplayer usually devolves into a bunch of strangers playing the same few maps over and over, but gamers still demand multiplayer.

    Alas, I see the genre as not dead but in a “doomed if you do, doomed if you don’t” spot. Meanwhile I’m sitting here waiting for a regular old historic RTS like Empire Earth or Rise of Nations.









  • What are you going to do with billionaires CEOs that are basically chinese/russian puppets? What about security elements that are “american software” but have leaked to the highest chinese bidder?

    How the hell are you going to enforce that no “chinese and russian software and hardware” make it into the cars? Its hilariously difficult to enforce it because its vague, and its vague because its not about national security but trade.

    We do need laws to prevent the inevitable abuse that comes with chinese cars but this particular ban reeks of bullshit.


  • These days I play a lot of Forza Horizon 4 and not much else, since I haven’t found anything else to really click. There’s a couple good ones out there though: Motor Town is pretty good as a car game in general, not just racing. Also BeamNg if you just wanna fuck around with the physics engine. Ooh, and Dakar Desert Rally is a fantastic rally raid simulation (albeit somewhat flawed)

    Otherwise I would give some classics a shout: GRID the original, still holds up today. Also NFS Porsche, which was so ahead of its time it’s ridiculous.

    Almost forgot: Driver San Francisco is a gem of a game, and Re-Volt, which is bound to get the remaster treatment any day now.


  • Lol, getting downvoted into oblivion because you offered a different viewpoint. Classic lemmy.

    The thing is, nobody really expects the companies to keep the servers online forever ( at least according to the petition ), that would unreasonable. People ask that online games are either patched to allow offline play after delisting, or provide protocol information to allow non-official servers, again after delisting.

    Normally I’d agree with you, it’s the developer’s prerogative to schedule games in order to maximize their profits, but for the past decade there have been A LOT of online only games, even single player games that require a connection just because ( see the recent forza motorsport, or simcity 2013 ). There’s a clear tendency in the industry to force this as a form of planned obsolescence and that needs to stop.

    And yes, I realize that even if the petition materializes into something the developers will find a loophole. This is why I’d advocate more towards educating gamers to recognize and avoid abusive patterns. See the crew 2, where even if they basically give it away now, it’s still chock full of mtx and dark patterns, and a lot of games that are designed to be online only have those patterns ( I for one learned to recognize these and avoid the game and/or the developerr altogether ).