Oh Bethesda…

  • Coelacanth@feddit.nu
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    1 day ago

    Unfucking the leveled lists and automatic leveling or everything in general was one of the first things modders did back when the original Oblivion released as well. Appropriately nostalgic perhaps that it still needs to be done in the remaster too.

    • catloaf@lemm.ee
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      1 day ago

      Unfucking a Bethesda game with day-one mods is a time-honored tradition. Toddition.

    • Bronzebeard@lemm.ee
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      1 day ago

      Was anyone expecting Bethesda to do any more than upscaling some textures?

      This is a cash grab, plain and simple. Zero effort

        • Variants of Concern@lemmy.one
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          24 hours ago

          Well they didn’t but virtuos did, but I’ve been meaning to learn about the whole unreal engine thing. Did they have to remake the whole game in unreal or is there like a translator that uses the original engine but in unreal or what

          • Dark Arc@social.packetloss.gg
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            4 hours ago

            Presumably they had to to redo all the models and textures; though their may have been an automatic conversation they developed to help them save time on some of the things they didn’t want changed.

            Then they had to bolt on unreal engine’s rendering loop on top of the original engine’s logic and replace all the UI code as well.

            It’s not a particularly easy job. Easily a few years worth of work for a decent sized team.

          • Gerudo@lemm.ee
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            23 hours ago

            My understanding is unreal is translating the original game engine.