• pastel_de_airfryer@lemmy.eco.br
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    1 day ago

    Capcom has been putting out hit after hit for a decade and one “failed” game, that still sold 10 million copies, does that much damage.

    The AAA market is ridiculous.

  • Deconceptualist@leminal.space
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    1 day ago

    As a start, maybe these Capcom fuckwads should stop forcing DRM into their games, including ones that were already released.

    Can’t speak for other customers, but I’ve blacklisted them until they stop treating me like a criminal.

    • Angry_Autist (he/him)@lemmy.world
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      16 hours ago

      Ok so how do you propose that ‘ethical’ software devs prevent the release week bleed that piracy brings?

      I mean, I am ALL FOR piracy and have been doing it for years, just it has a marked effect on first week sales

      I also think DRM is the wrong answer, but I can’t think of any other answers so maybe you have some?

  • magic_lobster_party@fedia.io
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    1 day ago

    It’s crazy that 10 million sales is considered a disappointment. Game companies need to lower their expectations. Not everything can be a Fortnite style success.

    • k0e3@lemmy.ca
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      1 day ago

      Shareholders of game companies need to lower their expectations.

    • tray5895@feddit.nl
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      20 hours ago

      Looking at it with the perspective that low effort gacha games and gambling drivel makes for tens of billions sales, it makes sense why investors see this as disappointing. I agree with you wholeheartedly, though. Be it 10 million or 10 billion in profits, it is crazy to see either of those as a “failure.” This whole era of business suits driving game development is insane

  • Rai@lemmy.dbzer0.com
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    21 hours ago

    I forgot I bought Wilds… I put 200-400+ hours in every game since the first PSP game, and I think I have 40 hours in Wilds.

    I don’t know why… it just didn’t… do it for me? I still bought it, I guess. Maybe it’s worth revisiting. It performed fine on my computer, but I didn’t love how it didn’t have a hub world.

    • Soup@lemmy.world
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      13 hours ago

      Like the other guy said, it has the Grand Hub now, and he difficulty has always made sense(we’ve gotten good over a couple/few games and it’s still only high rank) but I can assure you that two Arch Tempered apexes are a lot of fun. My friend and I got rekt by Uth Duna and it took is a good while on the second try, very rewarding.

      Also it’s totally ok to feel Monster Huntered out. Borderlands 4 is coming out and while I have ungodly hours in the first two and enjoyed the third well enough, I’m playing Wonderlands right now and it’s just “pretty good” despite me knowing full well that objectively it’s got cool new mechanics, a good story line, replay potential, and all that other good stuff. Oh, I’m also holding out for a 50% or greater sale because Randy Pitchford is an asshole).

  • Asafum@feddit.nl
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    1 day ago

    “We developed RE engine, we can’t not use it even though it absolutely sucks and apparently cannot be fixed on PC!”

    • addie@feddit.uk
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      1 day ago

      Resident Evil Village uses that, doesn’t it? If you obtain a, ahem, Denuvo-free version, it’s absolutely buttery smooth. Makes a great job of interiors, exteriors, character animation, and particle effects - especially smoke and fire. It just stutters like fuck to the point of unplayability if you try and run the version that you’d get through Steam.

      • Hazzard@lemmy.zip
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        1 day ago

        My guess here is that it isn’t Denuvo, it just seems like it’s not designed for Open World games. These issues all also exist on console, where Denuvo isn’t a problem (although it certainly isn’t helping either). Dragon’s Dogma 2 exhibited a lot of the same poor performance and stuttering nearly a year before MH Wilds came out.

        By then, I assume the game was too far into development to change course, with it’s ambitious design and a lot of AI that has to always run in each area adding to the engine issues.

        Honestly… I’m not sure how much better they can make it, given how much time they’ve had to work on it, and that DD2 never really escaped its issues too. It feels like RE Engine was just… fundamentally not designed for this, no matter how great an engine it is in its niche.

      • Vanilla_PuddinFudge@infosec.pub
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        1 day ago

        RE is meant for pretty looking 1-2 mile stretches of area, static backgrounds and ~15-30 enemies at most.

        You know, the kind of engine you’d use for Devil May Cry or Resident Evil.

        • SuperSaiyanSwag@lemmy.zip
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          1 day ago

          Monster Hunter Rise was great! But that was a switch port, so you might be right when it comes to something that’s a bit more graphic intensive like MH Wilds and Dragons Dogma.