• Asafum@feddit.nl
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    1 day ago

    “We developed RE engine, we can’t not use it even though it absolutely sucks and apparently cannot be fixed on PC!”

    • addie@feddit.uk
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      1 day ago

      Resident Evil Village uses that, doesn’t it? If you obtain a, ahem, Denuvo-free version, it’s absolutely buttery smooth. Makes a great job of interiors, exteriors, character animation, and particle effects - especially smoke and fire. It just stutters like fuck to the point of unplayability if you try and run the version that you’d get through Steam.

      • Hazzard@lemmy.zip
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        1 day ago

        My guess here is that it isn’t Denuvo, it just seems like it’s not designed for Open World games. These issues all also exist on console, where Denuvo isn’t a problem (although it certainly isn’t helping either). Dragon’s Dogma 2 exhibited a lot of the same poor performance and stuttering nearly a year before MH Wilds came out.

        By then, I assume the game was too far into development to change course, with it’s ambitious design and a lot of AI that has to always run in each area adding to the engine issues.

        Honestly… I’m not sure how much better they can make it, given how much time they’ve had to work on it, and that DD2 never really escaped its issues too. It feels like RE Engine was just… fundamentally not designed for this, no matter how great an engine it is in its niche.

      • Vanilla_PuddinFudge@infosec.pub
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        1 day ago

        RE is meant for pretty looking 1-2 mile stretches of area, static backgrounds and ~15-30 enemies at most.

        You know, the kind of engine you’d use for Devil May Cry or Resident Evil.

        • SuperSaiyanSwag@lemmy.zip
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          1 day ago

          Monster Hunter Rise was great! But that was a switch port, so you might be right when it comes to something that’s a bit more graphic intensive like MH Wilds and Dragons Dogma.