• 0 Posts
  • 28 Comments
Joined 11 months ago
cake
Cake day: February 27th, 2024

help-circle
  • Aphelion@lemm.eetomovies@lemm.eeDisney sued for $10billion over Moana 2
    link
    fedilink
    English
    arrow-up
    5
    arrow-down
    1
    ·
    5 days ago

    IANAL, I just read legal blogs from time to time, so take this as a simple blanket explanation. Without details of the case it’s hard to say. IP law gets insanely complex. It’s also very likely that this animator was told the case was not actionable by an attorney some years ago, but then talked to a someone else with a different legal opinion more recently. Then there’s the cost of litigation, which will be extreme given this is Disney, so it probably took time to get the money together for a retainer, and financial risk of a loss and counter-suit makes it risky.



  • Aphelion@lemm.eetomovies@lemm.eeDisney sued for $10billion over Moana 2
    link
    fedilink
    English
    arrow-up
    25
    arrow-down
    4
    ·
    edit-2
    5 days ago

    Attorneys don’t just file a suit because their client said so: they generally need to be shown there’s an actionable case with a chance if winning, and in this case it probably took a lot of time and information gathering to get to that point. Also, it’s Disney, which probably makes most attorneys extra cautious.







  • Aphelion@lemm.eetoGames@lemmy.world*Permanently Deleted*
    link
    fedilink
    English
    arrow-up
    5
    arrow-down
    1
    ·
    edit-2
    4 months ago

    I think the long-term sales of the games you just cited is at odds with your opinions. At this point, Bethesda has made a name for themselves with janky, bug-riddled games with big story, that excel at giving the players a feeling agency. At this point that is Bethesda’s brand image and they seem to be just going with it. Like why would they bother spending more money to fix bugs and exploits that have become a signature to a lot of people? Also it’s costs them less to leave their titles unpolished and let the modders fix it.






  • I haven’t bought Elden Ring for this exact reason, but I love watching other people struggle and then succeed at it.

    I have one friend who uninstalled Elden Ring completely after they reduced the difficulty of the new expansion DLC because he felt like they watered down his achievement of beating it.

    Ultimately games are a form of art and their designers and developers have the ultimate say in how accessable (or not) they want to make the experience. I have also seen games with way too much ease of play features that completely destroy any challenge to the point of making it unplayable (looks a Ubisoft).

    Researching games before you buy has become a critical skill to avoid feeling burned, because social media does an amazing job of selling you games through FOMO.