

I was telling a friend about him the other day. She said she found it odd how it seems like he became a martyr for his ideals, in that the way that he is remembered is almost like he’s a mythological figure, more ideal than man. I agreed with her that the loss of humanity due to such a high profile death is tragic, but that it wasn’t the internet who turned him into a martyr, but the FBI (and whoever else was pushing for his prosecution).
They threw the book at Aaron Schwartz because they wanted to set a precedent. They wanted to turn him into a symbol, and that led to his death. I’m proud of how the internet rallied around him and made him into a different kind of symbol, but like you, I feel sad to think about what could have been if he hadn’t been killed (I know that he died by suicide, but saying that he “died” felt too passive). It sucks that he’s just a part of history now.
I’m not sure I understand what you’re referring to. If by “three tiers”, you’re talking about pre-Hard-Mode, Hard-Mode, and post-Plantera, I don’t think that falls under what is typically meant by “level scaling” (I realise you didn’t use that term specifically, but people up-thread did). Level-scaling would be if a green slime, which dies in 2-3 hits at the beginning of the game, grew stronger alongside the player such that later in the game, it would still take 2-3 hits.
I’m not saying this just to be a persnickety asshole, but instead to make the point that Terraria is so great because it doesn’t have the kind of scaling that Oblivion and many other open-world RPGs have. I love how Terraria has no qualms in repeatedly bitch-slapping you back to spawn if you insist on heading into areas you’re ill-equipped for (and the tiered progression ensures that there’s nearly always some such difficult place, even as the player levels up). I also find it interesting how the tinkerer’s bench acts as a key driver of progression by allowing you to pack more accessory function into fewer equipment slots.
That is to say that unless I’m misunderstanding you, I completely agree with your points, except that I would consider this to be an example of good progression without level-scaling