One of the biggest issues that’s plagued the Nintendo Switch since its launch in 2017 is stick drift. In fact, Nintendo faced several lawsuits as a result of the issue, with an ex-repair supervisor previously stating that the workload to fix drifting Joy-Con was “very stressful”.

Now, while we can acknowledge that Nintendo has undoubtedly been working hard behind the scenes to mitigate the issue for the upcoming Switch 2, we’re nevertheless disheartened to confirm that the Joy-Con 2’s joysticks will not be Hall Effect.

This comes via our interview with Nintendo of America’s Nate Bihldorff, who outright confirmed the exclusion. Notably, he didn’t specify whether or not the Pro Controller would include Hall Effect sticks, but the way in which he quickly deflects onto another topic probably implies that it won’t:

  • onlooker@lemmy.ml
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    5 days ago

    I don’t think I’ve ever been this disinterested in a Nintendo console and I bought the WiiU. So far we have:

    • Insane price tags: 80$ to buy games digitally? And 90$ for physical? This isn’t how you stop piracy, it’s how you start it.
    • The tech demo costs money. Why? Sure, they explained why. Just not very well.
    • That Nintendo-Denuvo deal from 2023 is still a thing. Thankfully, no games on the Switch have implemented Denuvo. With the Switch 2 coming out, I’m not certain this will remain the case.
    • Far as I can tell, they did next to nothing to fix the joycon drift. The one big problem with the Switch 1.

    Also, the launch titles are kind of sparse. Most are rehashes of existing Switch 1 games, with two or three exceptions. Not for me, I guess.

    • HobbitFoot @thelemmy.club
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      5 days ago

      I feel like that with a lot of gaming, though. It feels like a lot of the industry has progressed where AAA gaming isn’t worth it while A and AA games are just as, if not more, entertaining.

      It feels more like Nintendo is building the engine for the next decade, but I’m still happy with last decade’s engine.

      • zeca@lemmy.eco.br
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        5 days ago

        seems to me like AAA games always were about demonstrating new game technologies, showcasing a new graphics engine or something, not about entertaining/fun games. Like that Crysis franchise from around 2010, everyone wanted to have a pc that could play crysis, but nobody actually wanted to play that game.

        • HobbitFoot @thelemmy.club
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          5 days ago

          AAA used to be about creating fun games. The Super Mario and Mario Kart games, for instance, are AAA games.

          It just happens to be that you can create a lot of complex and fun games today without pushing the edge of technology. That wasn’t always the case.