• Lv_InSaNe_vL@lemmy.world
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    20 hours ago

    Source Code release could be complicated, especially for games that aren’t 30 years old because the devs don’t start over from scratch every time so there would still be an enormous amount of proprietary code in it.

    Itd be cool (and as impractical as it is, I believe all code should be open sources) but not really feasible

    • nfh@lemmy.world
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      16 hours ago

      Yeah that’s basically why I didn’t pull it out as an option in the first place, it’s not always practical. A lot of your proprietary code is going to be external dependencies linked/built against, or your own IP reused from the last project. But not all of it, and I can definitely see that smaller chunk causing a lot of problems.

      You need a team that does a lot of dependency management and similar things well while building it, that don’t actually help them get the game out faster, to keep the problem manageable. Or a team who specialize in open sourcing games like this, which could become a thing if this was more commonplace.