i worked at fb a long time ago, it was already exactly like how you describe. everyone was optimizing for their performance review—juicing metrics and prioritizing for the short term. accountability only existed in a 6-month cycle.
i worked at fb a long time ago, it was already exactly like how you describe. everyone was optimizing for their performance review—juicing metrics and prioritizing for the short term. accountability only existed in a 6-month cycle.
that was extremely poorly communicated
you don’t have to understand people to make this move. just market trends
i think the characters and story are a definite high spot. the game is saying something about pollution and capitalism and how the two enable each other. it’s a little hammy but i really respect the devs for going for it.
but… the game feels really janky to play. it doesn’t have the tightness of the fromsoft souls games. it feels like a souls game was shoehorned into the default unity physics with no finesse.
nobody’s stopping you from enjoying funko, just making fun of you for enjoying something dumb
“we gotta find the guy who was in charge. why didnt he stop it?”