grow a plant, hug your dog, lift heavy, eat healthy, be a nerd, play a game and help each other out

  • 1 Post
  • 168 Comments
Joined 2 years ago
cake
Cake day: June 12th, 2023

help-circle

  • As some commentators have mentioned, that was mostly fine at the time of Ellesmere (2016ish?) where games wouldn’t so frequently shoot past that limit. In today’s environment, we find that a much higher proportion of games will want more than 8 GiB of VRAM, even at lower resolutions.

    Notably, the most recent predecessor in this sort of segment (RX 7600 series) used the XT suffix to denote a different SKU to customers, though it’s worth mentioning that the XT was introduced quite a bit later in the RDNA3 product cycle.


  • Vik@lemmy.worldtoPC Gaming@lemmy.caAMD Says You Don't Need More VRAM
    link
    fedilink
    English
    arrow-up
    4
    arrow-down
    1
    ·
    1 month ago

    I can agree that the tweet was completely unnecessary, and the naming is extremely unfair given both variants have the exact same brand name. Even their direct predecessor does not do this.

    The statement that AMD could easily sell the 16 GiB variant for 50 dollars less and that $300 gives “plenty of room” is wildly misleading, and from that I can tell they’ve not factored in BOM at all.

    They blanketly state that GDDR6 is cheap and I’m not sure how they figure.




  • Vik@lemmy.worldtoGames@lemmy.worldDoom the dark ages...
    link
    fedilink
    English
    arrow-up
    34
    arrow-down
    1
    ·
    2 months ago

    2016 had the perfect balance between story and gameplay to me, in that the player character expressed flagrant disregard for any narrative elements. This was doom 1 af.

    Just keep moving and turn the bad guys into chunks. Need nothing more.

    I fucking hated the loop in eternal. I get that the developers wanted you to play in a specific way, they partially achieved this through arbitrary mechanics like ammo scarcity. I can appreciate that it’s a good game, but I didn’t get on with it.

    The art style went full Hollywood horror, and the exposition was kinda dialed up to eleven by contrast to its direct predecessor. Very much disliked that you couldn’t crouch (definitely more of a me issue, though I think sliding is a missed opportunity in Eternal’s movement repertoire).

    2016’s PvP was imperfect but still fun and much appreciated. Snapmap was super underrated and has many sick community made levels.

    The later games are a phenomenal technical showcase; the absolute posterchild for the Vulkan gfx API, but it’s not very ‘doom’ in spirit to me any more





  • Absolutely no player moderation infrastructure whatsoever. It’s as if they never made a halo game before.

    I recall some streamer lady getting relentlessly harrassed via lobby voice chat at the beginning of infinite’s life cycle. Zero recourse; there’s no in-game reporting function (the game directs you to the halo waypoint website, it’s a fully manual process, you supply the offending player’s name, you’re even expected to manually capture infractions via the (still) broken in-game theatre mode).

    As for betrayal booting, I have a kind of roundabout theory. 343 in their infinite wisdom decided to disable player collision and friendly fire in the sandbox by default.

    On one hand, this is behaviour in-line with contemporary shooters to prevent griefing. On the other hand, it’s entirely detrimental to sandbox immersion and can lead to bad habits when it comes to player positioning.

    I suspect this change lead to the oversight of any player booting mechanism, though it’s still possible to team-kill via vehicle collisions.







  • I can appreciate following the creators intent and gave this a legit crack around when Gnome 40 first released. I fell back to using a DtP because I found it frustrating to not be able to see the main panel clock on my secondary displays when I have something open in full screen on the primary. My Mac and windows systems will have this shown on all displays, I guess I just became accustomed to it.

    I genuinely enjoy using gnome but there are situations like this which are massively disappointing to behold. I don’t feel bad making my own tweaks in light of their attitude towards assuming user behaviour without any sort of data to inform those decisions.