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Joined 2 years ago
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Cake day: June 15th, 2023

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  • Potentially yes, if you use existing IP to make music, doing it with a computer isn’t going to change anything about how the law works. It does get super complicated and there’s ambiguity depending on the specifics, but mostly if you do it a not obvious way and no one knows how you did it you’re going to be fine, anything other than that you will potentially get sued, even if whatever you did was a legally permissible use of the IP. Rightsholders generally hate when anyone who isn’t them tries to make money off their IP regardless of how they try to do it or whether they have a right to do it unless they paid for a license.



  • Where does the training data come from seems like the main issue, rather than the training itself. Copying has to take place somewhere for that data to exist. I’m no fan of the current IP regime but it seems like an obvious problem if you get caught making money with terabytes of content you don’t have a license for.














  • Valve has not been on the side of the customer when I’ve tried to return games. I’ve had multiple instances now of them refusing returns. I’ve been using Steam from the beginning and only started trying to return games within the past few years, but out of the handful I’ve tried to return at least half have been rejected. The last game was only $5 and was literally broken and unplayable, I had 2 minutes of playtime total and they still rejected the return. I had been really happy with Valve and Steam until this started happening. It’s weird because my partner returns games with no problem. Even the same game that we tried together and discovered it has feral children screaming into microphones and then returned it, mine got rejected.