

What was the bug and workaround? :)
What was the bug and workaround? :)
Matrix org isn’t obligated to run a public instance at all - they could stick to developing the spec, and let other people run instances.
And honestly maybe they should, because then we wouldn’t have this huge consolidation problem on matrix.org in the first place.
Promoting that the nunber exists as a actual thing people should use is good, yeah. :)
The actual number isn’t so important, though. If ever needed to call the non-emergency number I’d search it up, which fortunately I can do given I’ve got loads of time because it’s not an emergency.
For sure.
If they’ve got a problem with non-emergency callers dialing 911, surely it would be best to try and reduce that problem through other means (such as fining persistent inappropriate use of 911)
I don’t want to talk to a robot when I’m on the floor dying.
I agree with you, it’s insidious.
Given you’ve got a Pixel phone, you can save at least yourself from this problem by running Graphene or Calyx on it.
I agree. After all, they are still selling it, and people are still happily buying it. A friend got one about 3 months ago and he’s been very pleased.
The Steam Deck is still under four years old, let’s remember. The Nintendo Switch is over eight! Of course that’s not an apples-to-oranges comparison as the Steam Deck aims to run any game, not just specifically optomised titles. But it’s an indicator.
On the subject of being old, we get way more life out of PC hardware right now than we did back in the early 2000s. Nowadays if you buy a high end GPU you might get a decade of gaming out of it. Back then you’d get 2-3 years and it would be obsolete, because graphics tech was just evolving so fast. (Of course, cards now cost ten times what they did back then, but that’s another story…)
Point is, there’s plenty of life left in the steam deck yet :)
The ship was one of the best parts for sure. Once you are competent it feels super liberating how nimbly you can zip around a planet.
The other good parts of that game were progression, and death.
I love that knowledge is the only thing retained between loops - the only currency of value. And I loved the feeling of making new discoveries.
And with death as an expected mechanic, the game doesn’t have to put up any guiderails to save you from it. There are no training wheels. You want to go outside without a spacesuit? Bad idea but we’ll let you. You want to literally lose your ship so you can never get it back? Sure, go for it. You want to fall into a space anomaly and see what happens? Be our guest.
Masterpiece game honestly.
The classic example we already have of this is when you are stopped at a side road about to enter the main road, and a car coming towards you on the main road signals to turn in.
Many people take the fact the other car has their turn signal on as a guarantee that it’s safe to emerge, but any good driving instructor will tell you to wait until the car actually begins to turn before you yourself emerge.
They had their signal on but that doesn’t mean they’re actually going to DO what the signal said they would.
Same with the front brake light. It would be like “Well their front brake light came on, so I assumed it was safe to step into the crosswalk” NO. They could have just tapped the brake a second, doesn’t mean they saw you, or they will actually stop.
I’m dumbfounded there are people out there who will tolerate spending upwards of $1,000 on a phone which then pushes ads at you on your lock screen.
Wow yeah. That must have been a really infuriating gameplay issue, no wonder players were upset with it.
A shame the game was so rushed or I’m sure the dev would have fixed that in code.