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Joined 2 years ago
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Cake day: July 11th, 2023

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  • How has it been “proven” that all app stores are equally safe?

    Heck, just comparing Google Play and Apple App Store - every article over the past year covering malicious apps (including the recent cross-platform SparkCat) mentions at some point or another that these occurrences are significantly rarer on iOS given Apple’s stricter policies and guidelines. Policies that could not otherwise be enforced on 3rd party app stores.

    Realistically, no one who purchases an iPhone is doing so under the assumption that they aren’t going to be within the wider Apple ecosystem and ‘walled garden’. Those that do want that additional freedom, and associated risks, have Android and other FOSS options available to them already.

    Think of it this way: There are plenty of Android-based devices that are faster, better or have unique features that iOS doesn’t; Apple’s USP is iOS. We were ‘free’ to choose this ecosystem, and by trying to impose your own definition of freedom onto us, you are instead depriving us of our own.

    If you choose not to see the inherent risks associated with this, so be it - but I am wary enough to know that if/once the genie is out of the bottle, there is no ability to go back when the shit inevitably hits the fan.

    Don’t think of me as a blind Apple fanboy, either: I think there are plenty of valid criticisms of Apple’s handling of the App Store that legislation would be much better suited to targeting - namely their egregious fees and arbitrary policies regarding directing users to their own websites for alternate payment methods.****


  • Well you weren’t very specific, so I wasn’t sure which point(s) you were disagreeing with.

    I’m sure there are a number of apps which were only available on one storefront (Google, Samsung, F-Droid etc.).

    China is in an even worse spot, as Google is outright banned - there are a dozen or so competing Android app stores; however their saving grace is that literally every digital transaction goes through either Weixin or AliPay - so there’s a somewhat lessened risk of credit card fraud.

    Why would smaller, niche apps move to alternative stores on iOS? To (rightfully) avoid the excessive fees charged - so yes, a restaurant would be a prime example of someone not be willing / able to give 30% to Apple (nor should they, it’s downright extortion).



  • I respectfully disagree.

    If I’m out at a restaurant with app-based ordering, or my Real Estate agent requires payment through their gateway, or to track my utilities usage, or am required to use any other number of niche apps that become only available through alternate app stores? Then I very well risk being put in a situation where I am otherwise forced to.

    Let alone the headaches that will inevitably come from the older, less technologically savvy, and more vulnerable having their default app stores highjacked, and spoof apps stealing their credentials/credit cards.

    Then we get into the more general issues of allowing unsigned code to be loaded and run on our smartphones - it will lead to the era of viruses, Trojans and ransomware.

    I am reminded of this piece that Last Week Tonight did on Encryption, which is quite cogent given the topic at hand.

    Best security practices involve minimising the number of places your sensitive (financial) data is stored. If a website doesn’t accept a known and reputable intermediary like Apple Pay, PayPal or a BNPL provider - I would refrain from using it.

    If this is something that you want - then go ahead and Jailbreak your iPhone, or get an Android - more power to you; but please stop trying to enshittify iOS.



  • In a world where games are scored across a full spectrum 0-or-1 to 10, then yes - anything 4-6 would be considered middle of the road.

    However, due to a number of factors - that’s unfortunately not the reality we find ourselves in.

    Firstly, “mid” is hard to define as it can mean anything from ‘mediocre’ to ‘fine, but forgettable’.

    Secondly, ratings/scores tend to skew upward as people tend to reserve 1s for outright scams, broken games and review bombs. With 2 & 3 often used for ‘asset flips’ and similar non-games - so we end up grading on a curve from 4-10.

    This also works well for mainstream outlets as it keeps advertisers happy, due to arbitrarily inflated scores.

    Lastly, in a world of cumulative media (new releases don’t cause older ones to stop existing) - even ostensibly good games will fall by the wayside as players have access to 10/10 titles from previous years.

    So all things considered, a 7/10 is well and truly “mid” in this topsy-turvey IGN-eque world










  • Consider this an opportunity to take the money you could have put towards buying this game, and instead use it to purchase stock in Konami.

    Not only as an investor will you have the ability to voice your concerns during meetings, if enough gamers were to do this - they could eventually wrestle controls of the company away from those that seek to monetise every single goddamn thing, while shitting on the creatives that created the work they are now trying to leech off of.


  • I don’t want the current iteration of EA to succeed; but I do want them to return to form and help* nurture quality releases of Command and Conquer, Mass Effect, Dead Space, Burn Out, Need for Speed, Road Rash, Theme X, Sim City and about a dozen other dormant (or mismanaged) franchises.

    Could I get similar experiences from other publishers and developers? Absolutely — but I’d much rather we as gamers have a broader choice in the future of our hobby, rather than continually whittling down our options as quality developers get swallowed up and spat out by the current industrial machine.


  • Realistically yes, you are correct.

    I’m sure we all (at least those old enough) to remember that Boycott Modern Warfare II Steam group screenshot.

    Idealistically, imagine that for every release - instead of giving EA that $80 dollars, 10% of gamers put that money towards a share instead.

    So that would work out to be ~$200m in lost upfront sales, and up to $540m in lost recurring spend (microtransactions, battle passes etc.).

    That would only be enough for gamers to own 0.5% of the company after the first year, but keeping this up for multiple years could have a downward pressure on EA’s stock price long-term as they miss their financial forecasts - increasing gamer’s buying power on shares.

    Within a few years, these “Gamers United” would begin to have sufficient stake to influence board decisions (for the better).

    The best part being that, the entire time, EA would continue to pay dividends to them (currently at a rate of ~$3.10 per share, per year), while they still technically own that money - almost like a corporate savings account.

    *Edit: out of the three companies I randomly picked, Ubisoft would actually be the softest target - as their market cap is only $1.38b, so gamers would only need to acquire ~$700m of shares to wrestle control of the company!