I’m not shy about Linux but my eyes glazed over reading that flow chart. Don’t pretend this is okay for typical users switching from Windows
I’m not shy about Linux but my eyes glazed over reading that flow chart. Don’t pretend this is okay for typical users switching from Windows
I’ve never had a problem with grey sticks. GameCube and 360 had grey, and they disintegrate before they ever get discolored. My C stick inevitably ends up scuffed and looking like the tip of a yellow marker after you color over black though
The ceiling tiles just thrown aside, dropping cables everywhere is such a vibe. They really were scrappy up starts
Yeah I had the GOTY edition with shivering isles etc, but if it came with the horse armor I have no memory of it. I certainly didn’t buy it with horse armor in mind. I’d like to know if that was included in the figures.
We know pretty damn well that people buy cosmetics though, especially in the current gaming landscape. So he’s right, and we all lost something important here
Okay that’s fine, but when websites are effectively writing
if user_agent_string != [chromium]
break;
It doesn’t really matter how good compatibility is. I’ve had websites go from nothing but a “Firefox is not supported, please use Chrome” splash screen to working just fine with Firefox by simply spoofing the user agent to Chrome. Maybe some feature was broken, but I was able to do what I needed. More often than not they just aren’t testing it and don’t want to support other browsers.
The more insidious side of this is that websites will require and attempt to enforce Chrome as adblocking gets increasingly impossible on them, because it aligns with their interests. It’s so important for the future of the web that we resist this change, but I think it’s too late.
The world wide web is quickly turning into the dark alley of the internet that nobody is willing to walk down.
Yeah this is a hard one to navigate and it’s the only thing I’ve ever found that challenges my philosophy on the freedom of information.
The archive itself isn’t causing the abuse, but CSAM is a record of abuse and we restrict the distribution not because distribution or possession of it is inherently abusive, but because the creation of it was, and we don’t want to support an incentive structure for the creation of more abuse.
i.e. we don’t want more pedos abusing more kids with the intention of archival/distribution. So the archive itself isn’t the abuse, but the incentive to archive could be.
There’s also a lot of questions with CSAM in general that come up about the ethics of it in that I think we aren’t ready to think about. It’s a hard topic all around and nobody wants to seriously address it beyond virtue signalling about how bad it is.
I could potentially see a scenario where the archival could be beneficial to society similar to the FBI hash libraries Apple uses to scan iCloud for CSAM. If we throw genAI at this stuff to learn about it, we may be able to identify locations, abusers and victims to track them down and save people. But it would necessitate the existence of the data to train on.
I could also see potential for using CSAM itself for psychotherapy. Imagine a sci-fi future where pedos are effectively cured by using AI trained on CSAM to expose them to increasingly mature imagery, allowing their attraction to mature with it. We won’t really know if something like that is possible if we delete everything. It seems awfully short sighted to me to delete data no matter how perverse, because it could have legitimate positive applications that we haven’t conceived of yet. So to that end, I do hope some 3 letter agencies maintain their restricted archives of data for future applications that could benefit humanity.
All said, I absolutely agree that the potential of creating incentives for abusers to abuse is a major issue with immutable archival, and it’s definitely something that we need to figure out, before such an archive actually exists. So thank you for the thought experiment.
No. The archive of it isn’t doing the dangerous part. The info was already out there and the bad actor who would do something malicious would get that info from the same place the archive did. I need you to show how the archival of information that was already released leads to a dangerous situation that didn’t already exist.
If they’re leaked, they’re leaked. The archive doesn’t change that one way or the other
These reviews never do a great job talking about UI/UX and that’s literally the only thing I care about until they get the steam deck OS or Microsoft actually enters the space with a Windows version.
this would be impossible
Perfect.
I’d be interested in seeing real examples where lives are threatened. I find it unlikely that the internet archive would be the exclusive arbiter of so-called deadly information
It’s data.
It’s never “owning” in the traditional sense, because data is not physical.
When people say they own something, there’s an implication that it’s theirs until they decide to part with it. That is true for games bought without DRM. DRM free the closest you’ll ever get to ‘owning’ data, you possess that on your own local device and it can’t be taken away.
You can lose the ability to download the game, sure. But that is an additional service, not the game itself. You have that data until you delete it. Same with GoG Galaxy. that’s an extra service.
You’re arguing 2 or 3 different things. Ownership as a legal right, ownership as in possession, and a weird third thing where you seem to be confusing meta services with the ownership of the thing itself.
But GoG provides it DRM free, so you can always play what you’ve downloaded til the end of time. It’s as good as piracy in that way.
"Valve’s in-development moba Deadlock picked up a couple new non-game features in an update this week, all of which are intended to make the experience of play among a larger population much better. The major first update is a low priority queue, which will place players in a secondary queue that’s less likely to match. Players can be placed in low priority by abandoning games or for bad behavior, and will have to complete a certain number of full games in order to return to normal matchmaking.
Players can also now lose access to certain capabilities in-game as punishments, such as matchmaking, voice and text chat, pausing, and even reporting other players for abuse.
It’s a nice step forward, and an inevitable one, in what will probably be one of the highest-profile open development cycles since Valorant’s late 2019 and early 2020 betas. They’ll need that pretty quick, to be honest—they’ve already got cheaters messing around in there which is honestly pretty sad for the cheaters. It’s not even a finished game.
Deadlock has certainly been the subject of much discussion here at PC Gamer, with Morgan Park letting us all know that even if it has guns it’s probably not a shooter and Justin Wagner ignoring him completely in order to go and play more deadlock.
“Deadlock gives me the same feeling Dota 2 and Team Fortress 2 did before they consumed my life,” said Wagner.
“Deadlock is an iteration on the MOBA, but it’s not an incremental one. While so many games have come and gone angling to “reinvent” the genre by shifting the camera angle or tweaking a few mechanics, this game is so stuffed with new ideas it’s difficult to appraise just how much depth it all lends,” he continued.
Either way, everyone can agree on who the best gargoyle in Deadlock is."
Dota is top down 3D. Isometric is a whole different thing that describes what type of projection is used to render the scene
No, it’s top down. Isometric specifically refers to a parallel projection
You’re out of touch but it has nothing to do with the year you were born.
Nothing special, I got it to give me a recipe for meth and a list of sites to pirate games. Stuff like that
I’ve heard reference to that and Thor backpedaling calling it ‘car salesman logic’ or something. Do you know where the clip is?
TIL BK advertising team found Lemmy
They failed to consider that you can’t squeeze blades. Maybe they should’ve added some to their bags as juice DRM