sparky@lemmy.federate.cc

Lead administrator of federate.cc and its services. Please don’t DM me for support with federate.cc, make a post in /c/meta instead.

Originally from Fort Lauderdale 🇺🇸, lived many years in Vienna 🇦🇹, now living in Setúbal 🇵🇹. Software engineer specialized in Apple platforms. 🌎

  • 1 Post
  • 23 Comments
Joined 2 years ago
cake
Cake day: June 23rd, 2023

help-circle








  • Console manufacturers will have to adapt and liberalize self-publishing to stay relevant. AAA gaming continues to enshittify, and indie games / smaller studios are the ones releasing the good titles.

    Valve knows this, and the ease for developers to release on Steam means they’re well positioned to ride out the transition. By comparison, releasing on console means signing license agreements, getting access to proprietary SDKs, submitting your game through an approval process, getting each update reviewed, etc etc. The barriers make releasing on console very unappealing for smaller developers.

    So IMO if the consoles want to ride out the decline of AAA games, they will need to reinvent their image and how they interact with smaller studios and indies.





  • sparky@lemmy.federate.cc@lemmy.federate.cctoGames@lemmy.world*Permanently Deleted*
    link
    fedilink
    English
    arrow-up
    19
    arrow-down
    2
    ·
    edit-2
    4 months ago

    Makes me sad to see it’s Windows only given it’s so graphically simple and low tech. Should be a shoe-in for a Mac and Linux version.

    Edit: yes I know proton exists, my point is that as an indie game it is likely built with something like Unity or Godot, and thus exporting a native Mac and Linux build is just a matter of turning on a couple check boxes.