

Yeah I hope they do, ksp1 is a very important game. I’m still mildly concerned about their choice to avoid steam though.
Yeah I hope they do, ksp1 is a very important game. I’m still mildly concerned about their choice to avoid steam though.
Kbam is very doable for souls games, the earlier pre-ds3 ones are slightly painful but for all of them it’s mainly about getting it set up right
Cdda is a pretty steep learning curve but I keep coming back to it. One of the nice things about the project is that anyone can work on it, I’ve submitted a couple of minor fixes in the past. It changes pretty drastically over the months if you’re playing the latest build. It’s also a huge timesink when you actually get into it.
It’s fairly playable without mods these days, I’d recommend new players at least try that to find out what they’d want to tweak before diving in. But yeah at 3k+ hours on steam it’s definitely one of the games that’s given a bunch for me. Very moddable but I’d suggest trying to keep your list light (not that that really stops me), use rimpy for mod management and grab the performance mods like rocketman and performance fish.
Project hospital is a fun hospital manager but it’s a lot more serious than two point or theme
They’ve been using wire guided drones in Ukraine lately so directly damaging the drones is useful in cases where you’re not going to be jamming them
Inflation
Yeah, I can see why people would like it but I generally don’t enjoy card games if I can’t hold physical cards
My only real reason is the amount of stuff I’d have to move over
Teamspeak is alright, in fact we use it along with discord for inter-channel Comms. But discord does a lot of stuff that ts doesn’t touch
I’m just reminded of the fog men in kenshi
Depends on how long it sits there, the lunar surface has a pretty wide range of temperatures that cause wear, lots of radiation and the regolith is quite abrasive. But realistically by the time something gets there that could put it back it’ll probably not be worth it from anything but a historical standpoint.
It’s not bad but I personally couldn’t get into it, too much dnd.
Nobody else has a platform that comes close to competing and most of my games are already on there. From my pov this looks like an awful idea.
It always baffles me when I see an established company fail to understand long-term customers and still expect any kind of meaningful growth.
Does Wumbo# count? I’d like to be part of something
Yeah, the main reason doom can be considered more friendly is because the whole engine’s been taken apart and rebuilt by half the game industry by now
It’s more that most games aren’t made with consideration for modding, this means you can have core gameplay elements hidden in encrypted packages and modding is limited by what you can actually get access to. Sometimes the devs/publishers will actively make mods harder though. Really depends on the game, the company, how determined people are to mod it, how long the game’s been out for, the engine and probably a bunch else that I haven’t thought of right now.
Some games are super easy, press a button and it’s done (steam workshop and things like that), most games are pretty easy but it varies (drag and drop some files to a specific place, maybe do a load order) and then there’s the games that aren’t made in a mod friendly way and require a 50 step ritual to add a minor graphics update that probably won’t work the first 3 times because you forgot to add a patch on step 7b. Mass effect is definitely not a game designed to be modded, bg3 hasn’t had full official mod support that long afaik so some stuff is likely still hacky
Yeah similar here, I could never get into stardew and I played timberborn a while ago but haven’t felt like picking it up again since