TBH for me, between the sales and the Linux compatibility it’s still worth it even if I’m effectively renting the games.
TBH for me, between the sales and the Linux compatibility it’s still worth it even if I’m effectively renting the games.
That’s not great, but it’s not ‘company thriving under a very literally fascist regime’-bad.
Steam being a US-based company kinda put a damper on my willingness to shell out the moolah for games I might not even play …
Hell yeah! The Ubuntu mono is really easy to read, and there aren’t that many sans-serif fonts that differentiate l and I well.
Used to use Soundcloud, but it’s not quite what it used to be (also Reddit, but y’know). My most interesting reactions were on the ardour forums, though that’s a bit specific to your DAW and IDK how that would be going in other DAW forums.
Haven’t put out new music in a pretty long while, so I’m not quite up to date on things in the fediverse on this topic.
Who asked Gearbox to spend twice the budget on it? Also, many AAA games are way too long these days.
Which distro are you using? AMD has been completely plug-and-play for me.
That really doesn’t solve the problem, like every other Firefox fork they’re completely dependent on Firefox. You can’t just make a new webbrowser just like that, and while third party developers can certainly disable some anti-features, there are limits to that and they can definitely not do the basic work that the Firefox devs do (or could do, if Mozilla had different priorities).
Ideally it would be financed by user donations. Probably not that realistic for a project like this, though.
Considering how little they invest into their core product compared to all the other shit and how much money the top brass earns despite declining market share, I don’t think they’re hurting for money that much.
Unfortunately, Mozilla is investing a ton of money into AI, too.
Really cool idea! Shame that none of my old devices seem to work with postmarketOS, but I’m tempted to try this with an old phone off ebay if I can find a cheap-enough one.
Sure feels like that sometimes, LOL
Yeah. Someone has to put in the work for packaging an application if you want it as a .deb/.rpm etc. package and deal with any bugs that might come up, and it’s not going to be me (speaking as a user, not a developer).
That said, I also painted myself into a corner when it comes to harddrive space. LUKS can be complicated, man …
Who else is supposed to be on Roblox … ? Doesn’t really strike me as a popular game with teenagers or adults.
Eugenics can sound pretty appealing until you take a moment to really think about it and aren’t the type to just be okay with whatever suffering you may cause in the name of the “greater good”.
And making it illegal to have children with close relatives is a form of eugenics, i.e. it’s still practiced and widely accepted in most western countries.
Thanks!
I recorded the bass and guitar through my audio interface, for the bass I just used Bitwig’s builtin EQ and compressor+limiter plugin like usual - never really saw the point in bass amp sims. For the guitar I used Audio Assault Amp-Locker, an amp sim. IIIRC the drums were sampled from a nu metal drum loop off YouTube.
What kind of electronic music do you make?
Aside from dubstep and similar halftime stuff, I dabble in french house (TBH my bass playing isn’t really up to the task, and it feels lame to program electronic bass lines for this genre when bass is your main instrument), instrumental hiphop, some drum’n’bass and chiptune (I used a Game Boy with LSDj for that).
I’ve been using Bitwig for about 2 years, though I didn’t get much done since then. Bitwig has been pretty good so far, the workflow definitely feels better for electronic music than Ardour. I mostly do deep dubstep, but I’m playing around with all kinds of other (electronic) styles.
something I did with Bitwig last year: https://soundcloud.com/alphawand/solid-wip
I dig “Ohyeah3”, good vibe and that’s some pretty neat guitar playing.
I usually have a good time with isometric fantasy rpgs in the vein of Baldur’s Gate. They don’t really have grind, the world is generally well-filled with a relatively dense story and interesting quests (denser than Skyrim at least), and if the game becomes too hard you can turn down the difficulty. Though you do need to actually be interested in the combat mechanics (which are much more complicated than e.g. in Elder Scrolls games) to really enjoy these games, IMO. One downside is that these types of games are usually really long; I’ve dropped a couple of them halfway because they overstayed their welcome.
Some examples:
Baldur’s Gate 3 (don’t really need to have played 1+2 to enjoy this one, though they’re still very good)
Divinity: Original Sin 1+2
Pillars of Eternity 1+2 (2 has much better combat, but the first one is pretty important to understand the world)
Tyranny (this is a relatively short one)
Pathfinder: Kingmaker 1+2
For more Skyrim-style games, I really enjoyed the Gothic series. I think their level of grind is about the same as Skyrim (probably a little less, but it’s been a while), and if you can get past the outdated graphics of the early titles they’re quite fun. Especially the dialogues, they aren’t as serious as Skyrim’s.