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Cake day: June 23rd, 2024

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  • I usually have a good time with isometric fantasy rpgs in the vein of Baldur’s Gate. They don’t really have grind, the world is generally well-filled with a relatively dense story and interesting quests (denser than Skyrim at least), and if the game becomes too hard you can turn down the difficulty. Though you do need to actually be interested in the combat mechanics (which are much more complicated than e.g. in Elder Scrolls games) to really enjoy these games, IMO. One downside is that these types of games are usually really long; I’ve dropped a couple of them halfway because they overstayed their welcome.

    Some examples:

    • Baldur’s Gate 3 (don’t really need to have played 1+2 to enjoy this one, though they’re still very good)

    • Divinity: Original Sin 1+2

    • Pillars of Eternity 1+2 (2 has much better combat, but the first one is pretty important to understand the world)

    • Tyranny (this is a relatively short one)

    • Pathfinder: Kingmaker 1+2

    For more Skyrim-style games, I really enjoyed the Gothic series. I think their level of grind is about the same as Skyrim (probably a little less, but it’s been a while), and if you can get past the outdated graphics of the early titles they’re quite fun. Especially the dialogues, they aren’t as serious as Skyrim’s.



















  • Thanks!

    I recorded the bass and guitar through my audio interface, for the bass I just used Bitwig’s builtin EQ and compressor+limiter plugin like usual - never really saw the point in bass amp sims. For the guitar I used Audio Assault Amp-Locker, an amp sim. IIIRC the drums were sampled from a nu metal drum loop off YouTube.

    What kind of electronic music do you make?

    Aside from dubstep and similar halftime stuff, I dabble in french house (TBH my bass playing isn’t really up to the task, and it feels lame to program electronic bass lines for this genre when bass is your main instrument), instrumental hiphop, some drum’n’bass and chiptune (I used a Game Boy with LSDj for that).