

No, it’s just spending three times as much effort into fixing the slop as you’d spend coding yourself
Cis white bisexual guy from Ukraine. That should about cover it.
No, it’s just spending three times as much effort into fixing the slop as you’d spend coding yourself
Failing early is normal - your runs will get more consistent as you progress in the game across multiple days. And when they do, that’s when it really hooks you.
I’m switching between Blue Prince and some other games, but it’s still such a good time whenever I play it. But then again, I’m a fan of both roguelikes and puzzle games. Just didn’t expect these two genres to mesh so well.
To quote one of my favourite book series of all times (Mistborn): “There’s always another secret”.
I wish we could join soon, but that’s also happening at the glacial pace
Wrong, the term was invented in 1962 by James Buster and Frederick Block, who were trying to measure movie success rate trends
Holy boomer humor
Out of recent ones, Blue Prince
That’s a lot of value per dollar, even if you bought it at full price
It’s almost like early access games aren’t finished yet
Same with shopping bags with supermarket logos
Who asked?
6v6 is already back, in open queue format
Nah, it’s pretty good now. Feels better than OW1 was, personally.
Terraria. You can choose difficulty of the initial save depending on how familiar the players are, and there are several clear milestones that can serve as transfer point (usually marked by beating specific bosses). In a small world, 20 hours is probably doable? You can maybe find a suitable seed for world generation to be sure.
I was also thinking about Elden Ring - despite the game size, the minimum required amount of bosses to beat the game is surprisingly small, and you can also divide the game into milestones. If it’s too short (like, if your players are speedrunner), you can add the DLC on top.
I’m playing Overwatch but actually having fun while doing so /s
Takes like this is what gives soulslike players a reputation of condescending elitist gatekeepers. They don’t even have a steep learning curve, early souls games are just janky in how they teach the player the basics.
In case you’re interested (you’re probably not), even soulslikes games usually put the tutorial messages in one place where you can come back to them to reread them
Balatro is turn-based and is easy enough to control. I myself play on mobile, but Steam Deck shouldn’t be very different.
For me, Elden Ring. I enjoy open world exploration and collecting-heavy games, and I also enjoy soulslikes for the strategic combat and variety of options. So ER was like two of my favorite ice cream flavors combined into one delicious meal.
Different levels of censorship, sometimes - mostly regarding blood and corpses