

I think it is also a kind of “you did a nice thing there, so I’ll act as if I can do the same” display.
I think it is also a kind of “you did a nice thing there, so I’ll act as if I can do the same” display.
Tip: you can also protect yourself from other group chat users leaking screenshots of your hateful comments - just don’t be an asshole, it’s not that difficult.
My problem with it, it’s like WinRAR trial. I know I will never subscribe. Developers know I will never subscribe. They lost me as a potential customer when they refused to revise their pricing model. I switched to Jellyfin and will not go back to Emby. Guess a lot of people did the same, so I can say it’s their own fault.
Emby subscription costs a lot even if you just want to use it on a home server. It can work without subscription but will display a warning before playback. Jellyfin is free.
can be configured up to 512GB, or over half a terabyte.
Are you ok mate?
Here is an idea. Services that are proud of their user count tend to not hide real time data.
From what I see, there are no places where console networks share their data directly. It can only be found in financial reports or something.
but anything built on top of web engines is going to be a little dogshit on native platforms.
Hard disagree on “little”.
Software designed for “native first” experiences like Flutter aren’t as popular in web dev because they work on that same, but reversed, assumption of a local disk being your source.
Popularity should not be dictated by what web devs prefer. As long as they build for desktop, I won’t pardon excessive resource usage. And I’m not talking about Flutter. Better performance oriented frameworks exist, see sciter.
It’s not CEF that does most of the impact. It’s the contents web devs make it load and process. And web devs generally not being very competent in optimizing is just a sad reality.
Let me guess… It uses CFE or Electron?
Literaly previous tweet is from October and it’s about how there are no plans to shut down.
If there’s one thing, I hope we can all take away from this experience, it’s the importance of open, honest communication between developers and players.
Yep.
Think of it as a “this game is not yet available for purchase” seal. It may also mean “we know our game is not up to standards (it wouldn’t sell well on Steam), so we chose to let idiots at epic decide if they want to pay for it, and hey it worked so that’s something”.
It’s only a little bit more DRM than GOG. It doesn’t automatically adds a DRM layer to all games. There are tons of games that you can backup by simply copying their folders. Even if the DRM layer is added, it’s very light, can be cracked easily and does not add any measurable overhead.
Steamworks is probably a major thing that makes the games rely on Steam client (and it’s not technically a DRM). But that’s up to developers to make the game work without client if they want, and the functionality often adds a lot of value. This makes the client a part of the product you get, and its value will degrade if you break the client. Some examples of such valuable functionality are overlay and steam input.
Windows 8.1 was great, you just have to enable the start button and disable Metro. It’s basically a faster Windows 7.
Developers have full control over servers in most cases. A viable server side anti cheat should be a thing. For every case of “client sending false data to server” we can come up with a solution to verify that to some degree. Finally, it should help a lot to rely on player generated reports and utilize replay recording on server.
But no, developers will continue to rely on 3rd party solutions (made by people who never developed a game), even infect their co-op-only games with it, and complain “uh oh we can’t handle Linux cheaters”.
That’s also a lie. There is no way it would be impossible to remove the protection code (or parts of it) or make it not execute. That alone makes him a clown.
Steam getting better isn’t linked to anyone becoming a billionaire. That sentiment sounds like people can’t stop looking for things to blame Valve for.
Is it too difficult to accept that every single company failed in competing with Steam? I’d say they didn’t even try their best (especially Epic). Must’ve assumed that just serving a website with a web app is all they needed to get as rich as Gabe.
Seems it’s fixed now?
It actually seems more like a windows 10 compatibility dilemma for developers. You can support older systems but it would require some effort. The problem is not the absence of some specific certificates, but the absence of newer ciphers altogether.
This does give security but also removes backwards compatibility with some clients that might be important for some websites.
Last I checked, JPEG XL takes a lot of time and resources to encode (create) an image, if you actually want it to be far more optimized than JPEG.