On one level, I sympathize with companies like Nintendo, I don’t want to, BUT companies are supposed to make efforts to protect their IP or they run the risk of losing those exclusive protections when it matters later on (abandonment). So if they want to continue their IP rights, they’re supposed to defend it against anything that comes along. I still don’t like it, but I kind of understand why they have to do it.
Granted, I think they could come up with some sort of licensing terms that would made it easy for solo developers to still develop small-time projects to encourage people to create these one-off labors of love, similar to what alot of TTRPG developers do, but for whatever reason, they go the hardball approach, which just creates bad feelings in the community.
https://www.themyerslg.com/blog/what-happens-if-you-dont-defend-your-ip/
Epic and GoG I’ve not bought a single thing from either of them, that’s all free shit. For Steam, most of that is stuff that’s been accumulated from Humble Bundles and just from having an account for ~20 years now. If I were to just quit my job and game full-time for the rest of my life, there’s probably more games to play in my collection than I have years left to live.