When your movie is on the frontpage of Netflix with a handful of A listers and effectively “free”, a half billion views is actually not that great. You were handed success on a silver platter.
When your movie is on the frontpage of Netflix with a handful of A listers and effectively “free”, a half billion views is actually not that great. You were handed success on a silver platter.
Everything you listed is true of all the other companies frankly. That’s just how it is. As you said, the frogs have been boiled, and Sony is almost the last to do this now. They need the analytics info all their competitors have, ostensibly. Sadly this is the landscape we are in.
Sony music, in the CD music era.
Not good or acceptable, but also kind of lime blaming Amazon pharmacy for something azon logistics does. Could not be a more different part of the company.
And rockstar games require a rockstar account. Ubisoft requires an Ubisoft account. Microsoft requires an Xbox account … For single player games too, at least one login.
Sony is late to the game but this complaint rings hollow to me when we only target them.
They all want the social side, and to various degrees add social and other features. With varying degrees of success too.
Right, gayness is a symptom of social media, and invented by the online liberals.
Try existing in the rural parts of the country where no one is “like you”, and increasingly they claim all that “Hollywood media” is just propaganda.
Seeing people like yourself, actual real people, has a huge impact in helping kids avoid isolation and in some cases connect with communities and avoid suicide.
Feeling alone in the world is something teens are already prone to and this makes it so much worse for the LGBTQ kids out there. Their existence now being labeled on the same level as sexual content and gore.
Major difference is that TV and your examples aren’t a firehose free for all of content. There is at least a minor barrier to entry. Which helps stem some of the tide at least.
The same applies for Epic as well regarding piracy. Again it’s just a matter of diversifying.
If I had to rebuy 100% of my games, Id never adopt Epic at all. Atleast this way the library has something of value as an alternative without costing me a fortune.
I’m thinking even farther back to their wretched Windows Live and then Games for Windows Live platform (now dead). MS is one of the biggest companies on earth and couldn’t find a cohesive way to migrate that game ownership forward.
I just like to own the things I own. And I’m more worried about someone hijacking my account because they want some bullshit inventory item or something than getting banned for something toxic. Account theft is sadly still pretty common.
Absolutely. But if someone got you in one of those steam inventory scams or stole your access token, it sucks if you lose your entire game library and have all your eggs in one basket.
So having a bunch “backed up” so to speak with Epic gives some peace of mind. VAC bans aren’t common for most users, but they do make mistakes sometimes.
This is the point though. They have beefed up my Epic Games library to the point where if I got banned from Steam, I would have a viable fallback.
That cannot be understated. It has a network effect and makes adopting it as a new platform versus a legacy one with two decades behind it, far easier to adjust to.
I love that at least someone is really trying other than MS with their poorly supported windows games store attempts.
Too, bad. He won the election he bought, and so now he’s (no joke) being proposed as speaker of the house (3rd in line to presidency) which is an unelected position.
Then if/when Trump dies and JD Vance gets killed/abdictates, you have Elon President.
Dunno then my friend. It’s not been an issue for me on either OS. But I believe you of course. Good luck figuring it out
You might want to check if Windows is the culprit.
If this is the case for you (I have both in my house), I recommend putting your RokuTV behind a Pi Hole DNS. It will block the TV ad requests at a DNS level while letting content and video go through.
Your understanding of frame generation is incorrect.
Again let’s say a huge absurdly low FPS and a big frame window for example. 10ms between frames.
If your frame windows is 10ms. Frame 1 at 0ms and Frame 2 at 10ms. Frame generation is not just interpolation. That is what your new TV does when you activate motion smoothing and soap opera mode. This is not what framegen is, at all.
In frame generation the frame generation engine (driver or program) stores a motion vector array. This determines the trend line of how pixels are likely to change. In our example, the motion vectors for the ball indicate large motion in a diagonal direction let’s say, and the overall frame indicates low or no motion due to the user not swinging the camera wildly. The frame generation then uses frame 1 to make an estimate of a frame 1.5, and the ball does actually move in the image thanks to motion vector analysis. The ball moves independently of the scene itself due to the change in user camera, so the user can see the ball itself moving against the background.
So, in frame 1.5, the ball you are seeing, as well as the scene, have actually moved. Now, the user can see this motion, and lets say they didn’t notice it in frame 1. This means frame 1.5 is a chance for them to react! And their inputs go through sooner, reducing true latency by allowing them to react to in-game stimus faster. Yes, even if the frame is “faked”
In reprojection, at frame 1.5RP, again crucially there is not any new scene data. Reprojection is not using motion vectors it’s using the camera and geometry only. If the user isn’t moving the POV at all for example then the reprojection just puts the frame where it already was and the user waits the full 10ms before the ball appears to move. Even if the camera is moving, reprojection is going to adjust the scene angle relative to camera, the ball is not going to move within the overall scene. Again, consider if the ball is flying left, and the user walking left. The reprojection cannot move the ball left. If anything, if the reprojection is put on the existing scene geometry, the opposite would occur and the ball may even appear to move right or slow down due to paralax.
Reprojection uses old frame data and moves it like flat cards in 3d space, so the frame of the ball in scene the ball stays in position till frame 2. And can only be affect by camera motion that drives reprojection, not other rendering data. And what the user sees of the ball wouldn’t change until 10ms later. Only the overall flat scene can reprojection, so the user tilting the camera or swinging it can feel instantly responsive. But till the next render pass, the real motion data, delivered either via motion vector or frame 2, doesn’t his them in a reprojection on 1.5.
So again, your understanding of current frame gen is wildly incorrect. And what you are describing for reprojection getting better is essentially to add reprojection to framegen. And use motion vectors to render the new portion of the frame, and use the projection to adjust overall pov based on camera input. Which again, works well. Adding reprojection and Framegen together is not a bad idea. And reprojection is great for reducing perceived latency (why it is essential for avoiding motion sickness in VR). These are two techniques solving different forms of latency issues. Combined they offer far more.
Frame reprojection lacks motion data. It is in the title. It is reprojecting the last frame. Frame generation uses the interval between real frames, feeds in vector data, and estimates movement.
If I am trying to follow a ball going across the screen, not moving my mouse, reprojection is flat out worse. Because it is reprojecting the last frame, where nothing moved. Frame 1, Frame 1RP , then Frame 2. 1 and 1RP would have the ball in the exact same place. If I move my viewpoint, then the perspective will feel correct, viewport edges will blur and the reprojection will map to perspective which feels better for head tracking in VR. But for information delivery it is no new data, not even a guess. It’s still the same frame, just in a different point in space. Not till the next real frame comes in.
With frame generation, if I am watching this ball again, now it looks more like Frame 1 (Real), Frame 1G (estimate), Frame 2 (real) Now frame 1 and frame 1G have different data, and 1G is built on vector data between frames. Not 100% but it’s a educated guess where the ball is going between frame 1 and frame 2. If I move my viewpoint, it is not as responsive feeling as reprojection, but it the gained fake middle frame helps with motion tracking in action.
The real answer is to use frame generation with low-latency configurations, and also enable reprojection in the game engine if possible. Then you have the best of both worlds. For VR, the headset is the viewport, so it’s handled at a driver level. But for games, the viewport is a detached virtual camera, so the gamedev has to expose this and setup reprojection, or Nvidia and AMD need to build some kind of DLSS/FSR like hook for devs to utilize.
But if you could do both at once, that would be very cool. You would get the most responsive feel in terms of lag between input and action on screen, while also getting motion updates faster than a full render pass. So yes, Intel’s solution is a set in that direction. But ASW is not in itself a solution, especially for high motion scenes with lost of graphics. There is a reason the demo engine in the LTT video was extremely basic. If you overloaded that with particle effects and heavy rendering like you see in high end titles, then the smearing from reprojection would look awful without rules and bounding on it.
This is a hilariously bad take for anything not VR. async warping causes frame smearing on detail that is really noticable when the screens aren’t so close your peripheral blind spots make up for it.
Its an excellent tool in the toolbox but to pretend that async reprojection “solved” this kind of means you don’t understand the problem itself…
Edit: also the LTT video is very cool as a proof of concept, but absolutely demonstrates my point regarding smearing. There are also many, MANY cases where a clean frame with legible information would be preferable to a less latent smeared frame.
20 mil is peanuts. Selling shit to children for as long as you can is worth way more. FTC has proven that exploiting kids with gambling mechanics is just good business.