

Yes. I use Google because it gives me the best results of all the FOSS (but shitty) search engines I’ve tested. I won’t change the tools in my workflow until the replacements work the same or better.
bruh
Yes. I use Google because it gives me the best results of all the FOSS (but shitty) search engines I’ve tested. I won’t change the tools in my workflow until the replacements work the same or better.
Whoa, whoa, there are people who like Windows?
Using (only) corpomedia to announce information at government level should be illegal.
256 GigaBITs (=32GB) of ram is pretty low
idk 🤷🏻♂️😳
I just watch it on youtube.com without logging in. Sacrificing convenience and using some frontend that only work if you pray hard is not something I want to do daily-drive
Minecraft is a building game where latency does not matter as much as in shooter games. For example, if your latency is 200 ms, you can play Minecraft smoothly, while in FPS games it is unacceptable 😉
Edit: In addition, the Minecraft server can use UDP protocol to serve the server status (but only for this purpose and it is not, nor has it ever been used by the game client). In the past, it was used to display the number of players on websites with server listings, but this can be considered deprecated now – today they use the same protocol as the game client.
Just choose good solutions up front. Then you won’t have to migrate. Use Signal
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I manually searched for the SteamDB and ProtonDB links for this game on Google, copied the link, selected the “SteamDB” text in the comment textbox and pasted with the Ctrl+V shortcut. Same with game name. Lemmy did Markdown itself 🙃
Severed Steel is a single-player FPS featuring a fluid stunt system, destructible voxel environments, loads of bullet time, and a unique one-armed protagonist. It’s you, your trigger finger, and a steel-toed boot against a superstructure full of bad guys. Chain together wall runs, dives, flips, and slides to take every last enemy down.
32 GBs for 3 users? it definitely runs a javascript app
The author of the fork declares 100 percent compatibility with the original project’s database. As you move, the database structure will be changed (new fields will be added) to be compatible with the fork, but it will still also be compatible with the original project (which simply will not use these new fields).
I used conduwuit for a long time and it seemed very stable. Now I don’t host my server anymore because my friend hosts his own server and lets me use it, so I have an account on his server.
The original developer is trying to do things slowly and stay with older versions of the dependencies, while the author of the fork is of the opinion that the dependencies should be updated to the latest versions and take advantage of their capabilities (such as performance improvements) which does not necessarily please the original author.
In addition, new features are implemented in the fork that are not present in the original project, because the author of the fork is pushing for rapid development (which doesn’t mean it’s a bad thing)
Exactly! But some people won’t understand it anyway