

REAL Steel. Would be amusing if they got Jackman to promote 😄
Linkin Park + Shitty last name + I think the number was random 20+ years ago
he/they/ace/aro?/idk
REAL Steel. Would be amusing if they got Jackman to promote 😄
You aren’t wrong about the SP getting boring at times. I’ll usually find myself kitted out after a week in game and bored and then asking “what next?”, and then I’ll either create a new character in that same world but on the other side of the map, and see how far they can get. Still waiting for mods like RV Interiors to be released, as they are holding out until a proper stable beta of B42 is released… so that could be some time. Granted I’ve also been using Week One as a baseline mod for PZ, as it revitalizes the baseline start to be more in line with “how does this apocalypse truly go down?”. Is it perfect, far from it, but it adds just enough plausibility to make you feel immersed even further. As for MP, I’m not a fan at all. I tend to play most all games SP, as I’m a very patient gamer and usually jump onto the MP bandwagon too late to feel included.
I will say that CDDA has piqued my interest, but I’m not a huge fan of turn based anything, although weirdly I will get into some of them. May have to give this a shot myself… once I have time.
I think I’ve been spoiled by the massive modding community with PZ, as I feel there’s always something that’s added that feel right within the game world. Sure, there are plenty of non-lore friendly mods, but stuff like adding all the classic consoles into the loot pile, or real world foods keep the immersion up quite well.
Always gonna recommend Project Zomboid. Yeah it may look like the Sims (which oddly is where TIS got their art influence from), but it’s pretty darn unforgiving. Hell, I lost my last character without realizing how, chalking it up to some strange drug interaction (aka don’t drink and take sleeping pills, kids). Resource management, while not a direct focal point for PZ, is still important as you are watching every aspect of your character’s health and wellbeing.
The latest beta build 42 has incorporated some new mechanics and a nicer lighting system so things feel proper spooky when slinking around in the darkness. And don’t even get me started on the modding community. Infinite possibilities and a constant influx of new content, some which gets so popular it’s adding into the base gameplay. Look up Week One if you want more than just a zed simulator.
I also second Stardew if you are also looking to scratch that cozy gaming itch.
Voidigo is pretty unique I think. Chaotic roguelite with unique and sometimes asinine weaponry. Sure, it can sometimes feel a bit like Enter the Gungeon, but I feel the art style separates it a good bit from that and other top down shooters. Plus the guns and melee can be a bit crazy in their own right.
You are absolutely correct. This is what happens when I comment way too early lol
Solid base just outside West Point proper. A few too many windows and egresses, but glad you were still able to fortify.
BTW, B41 stable or B42 unstable?
I just heard they’re still on for the movie. That, and it looks like Journey to the Center of Hawkthorne had a relatively recent update.
Not quite, but the goatee may be spreading…
DarkestTimelineIntensifies
Just did that at my workplace, and the Windows App (at least for MacOS), was just all around shittier. It removed all of the previously setup VMs and standalone desktops staff would remote into for certain programs not compatible in an Apple environment, and then it killed the shared folder connection between devices, so for a short while there, we had to use OneDrive as a “quick and dirty” workaround. Finally got it working, but it took the full removal of the Windows App, including digging into every Library folder to delete any straggler files. Oh and it also would forget the reconnected remote sessions we’d set up, so that every time you closed it, you’d need to recreate the remote session.
Can you tell I am pissed? Least it was a one time sitch so far, but damn.
I like your answer more than what I was gonna type up :P
Up until a couple days ago, I was using uBO & PrivacyBadger in tandem. Maybe I’ll back to that, as I sit closer to your viewpoint vs giving ads any revenue stream. It’s kinda in the same realm as why I’d buy a game using CDKeys vs pirating/torrenting. It’s a morally grey area that makes it somewhat redeemable, but the point still stands. In AdNauseum’s case, you really can’t tell what ads are clicked on and therefore don’t know what any revenue stream is going in to which pockets you can inspect the ads it clicks on after the fact, but the money for said clicks still go somewhere, even if it’s in the fraction of a fraction of a cent.
Heh, I may just switch back. Thanks?.. Yeah, thanks!
I’ve just started using AdNauseum, which I think builds off of uBlock Origin, but also silently clicks and hides ads instead of just the latter. So far it seems to work pretty well, although I did have to set some sites to strict blocking.
Dunno if it’s MP compatible yet, but the newly released Day One mod attempts to simulate the first day of the Knox Event. Tons of NPCs (using a new engine instead of the built in AI), bombs dropping, different factions, etc. Crazy experience thus far, and you’ll probably die faster if you’re not careful.
Still can’t wait for build 42 tho.
I’d be curious to see if you can install the patch that reintroduces the E3 graphics and how that’s handled on the Deck. Not sure on the how-to with SteamOS.
I figured that was the case, but what’s the fun of modding without some screwed up textures, some futzing around with the 254 esp limit, and a couple of annoying CTDs?
I never finished The Witness either, but I kinda wished I would have, as the philosophical nature and puzzles were both very engrossing, such a unique take on the “walking simulator” style of game. Granted, it was much more than that, and I’d actually compare it closer to Myst and Obduction than such. The puzzles were repetitive but just incentive enough to be engaging and twisted in just the right way, though they got devilishly difficult later on. Sucks about the motion sickness though. Wonder if there was an .ini swing which could’ve turned the filter off?
Though, all in all, this was definitely a difficult “separate the art from the artist” scenario.
Not sure how or if it’s mess up current saves or not, but if you’ve not considered it yet, is would recommend trying it A Tale Of Two Wastelands. Merges FO3’s Capital Wasteland with FNV’s Mojave via train ride. Keeps all the mechanics as well.
Braid was a solid game all its own, and a remaster certainly wasn’t needed (yet or at all). The Witness was freaking phenomenal, and I hope there will be other iterations of games like it to come. Blow can go blow away though. He’s an anti-vaxxer and Covid conspiracy theorist, and that is something I can write off as anyone worth acknowledging. Plenty of other amazing games in the sea.
You just had to put Chemical Zone as the first pic… Childhood horror unlocked. That music.
It was also truly novel at the time to use a secondary cartridge to enhance the first 3 games, injecting that unique echidna traversal into each one. Were there any other games that did that?
On the upside, the trailer for Mania was a real treat when it first dropped and it also got me to love Nitro Fun and Hyper Potions. I think I’ll jump back into it tomorrow 😁
https://youtu.be/eI4hsOTQZME