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Hopefully it’ll come out on steam next year or something as a single complete edition, just like Control.
Hopefully it’ll come out on steam next year or something as a single complete edition, just like Control.
I think they did them just right. I wouldn’t go farther, but I’m very happy with how it was done. That being said, I don’t expect them to do it like that again because it would just be too predictable
It was a good decision. It was also smart of them to review the initial 100 planet goal to add some much needed context
I understand, what confused me was your claim about the common understanding of the term when there are very much two valid and ubiquitous contexts.
I can understand you have different criteria for dedicated servers, but private servers are certainly not generally characterized by still being on 1st party hardware. You need only look at private servers for Minecraft, WoW, and the like
I would say private server is more what you’re referring to, also CIG’s wording, but maybe agree to disagree. A quick search says that they haven’t cancelled that feature, but it’ll appropriately be the very last thing they work on
How are they gone? The current servers are hosted by CIG, there’s no p2p or player hosted servers. How would that even work for an MMO?
Meshing tests have gone up to 2000 and the shards that were left on overnight were 300-500. The current evocati build of 4.0 has meshing enabled, just limited to 100 for now
Personally, I don’t think they should be aiming for 100 anymore, even if it was promised. That number was for the original pitch and was arbitrarily high since it was for a much shallower and easier to create game
Today was day one of Citizencon and CIG revealed a lot of stuff that shows they’re still working to give players the game they want. Most of it was actually tech to answer the scalability problem for everyone wondering how they’re going to get to 100 star systems when they still only have 1
What does “let him try and find the hard drive” really mean? Does he just want access to the landfill or is he expecting some kind of cooperation with the workers? How disruptive is he going to be?
Stat Citizen has its problems, but it’s literally not vaporware since there’s something available that you can download and play with.
I used to rely heavily on duckdns and it was great for a time, but moved off them a couple of years ago because resolution became inconsistent. I’ve since rolled my own ddns using a script that utilizes Porkbun.com’s DNS record API.
I can agree that challenging Steam is probably a good thing, but right now Steam just gives so much more value to Devs and publishers. Steam provides:
and that’s just what I can think of, not including the player specific stuff like library sharing.
Devs and publishers pay more, but get a community and ecosystem in return instead of just a platform.
Elden Ring with the Seamless Co-op mod. It’s not difficult or complicated to set up and it works extremely well
Not to be confused with white-label products in general
They’ve admitted they have a problem with getting new players so everything they do needs to somehow draw in new players. Getting their current playerbase to create and buy/sell isn’t enough of a reason to create such tools especially if they don’t think they can match the experience of the other platforms, hence the technological competition. They need to be able to provide excellent tools and an excellent way to host and share creations to draw in creatives who could become new players.
There’s little business sense to make it exclusively for the current player base. You’d be risking wringing your customers dry. It HAS to attract new players and thus new income sources. If they can’t compete, then it’s not worth the time and money to create and maintain those tools. You compete with other companies in a space purely by investing your time and money in that space because anything spent is expected to eventually turn a profit.
Fantastic, thanks for this. Any reason you didn’t go to 17?