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Cake day: July 13th, 2023

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  • Yeah, but he is also very drunk and uninhibited by that point because his boss keeps pushing scotches on him. He also goes to save his life without hesitation too. So not great, but again, could have been much worse.

    Edit: I just thought about it and, if I remember correctly, he is not present when Stu orders and says he’s very allergic. They decide to order while waiting for Mrs. Doubtfire who had been “in the bathroom” for a long time. So he didn’t know Stu was allergic. Daniel just hears the cook call out the “non-spicy” dish for their table in the kitchen and then adds cayenne to it to fuck with him. Petty for sure, but he didn’t intend to seriously hurt the guy.


  • Ok, so devil’s advocate here. What Robin’s character, Daniel, does in the movie is rash, immature and a bit creepy. But that is the point. He is rash and immature at the beginning of the film. It’s why they get divorced in the first place. He’s a manchild and would rather be the fun dad than a responsible dad and makes his wife have to compensate for him and be the full time disciplinarian, maid, and bread winner. What redeems him is the growth he shows by the end. In pretending to be Mrs. Doubtfire, he becomes a more mature, responsible adult. Not just with how he interacts with the kids, but also in caring for his apartment, doing a job even when it sucks, advancing his career, etc. Obviously he doesn’t mature to the point that he reveals his deceit and apologizes for it of his own volition. But he does end up in a place where he and Miranda can amicably co-parent even as they remain separated, which is a long way from where they started.

    And, in regard to the creepiness, let’s acknowledge that it could easily have been much worse. For example, he doesn’t creep on, hit on, or do anything sexually untoward to his ex-wife, Miranda, after their divorce, something I would not have been shocked to see in an early 90s comedy movie. I know that’s not a high bar, but let’s be real about the common brand of humor from films of the time. His primary crimes are, of course, misrepresentating/disguising his identity to fraudulently get a job nannying his kids, sabotaging Miranda’s ad in order to get that job, and being real low-key petty towards the new boyfriend and mildly tormenting him (the incident with the near chocking was not cool, but clearly accidental.) I personally don’t find those things, in the context of a comedy film, to be so heinous as to render the movie disgusting, appalling or without the ability to enjoy the humor. But that’s me. To each their own.




  • I mean, it was a bad movie and an odd choice for casting, but these things are not his fault.

    On that note, I think Jesse is a good actor, but… he’s not a Lex. Why do we seem to be trying to cast young skinny dudes as Lex and directing them to play him as a rich spoiled manchild? One of the very few things that have me concerned with Superman 2025 is the casting of Nicholus Hoult. Again, a good actor, but I’m worried about his physicality and his ability to be menacing/physically intimidating.



  • kryptonianCodeMonkey@lemmy.worldtoGames@lemmy.world*Permanently Deleted*
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    3 months ago

    You are suggesting that the pandas looked badass and that this Dracthyr looks goofy. I’m not a WoW player, but it really sounds to me like you just have a very strong, but subjective ideal about what is “badass” and what is “goofy”. You are treating that ideal as objective, but I promise you that others have a different opinion.

    Also it’s a game that let’s you roleplay fantasy races and factions with a bunch of other nerds around the world (using the term “nerds” lovingly here). Why is it unusual that some things in that style of game gets a bit silly sometimes?


  • It’s kind of hard to have an incredibly varied and versatile powerset in a video game, simply becuase you have a limited set of inputs. So you would normally have a small set of powers that each serve a purpose. But then doing that and still representing 4 elements means each only gets very limited options.

    Thinking about it, I can see two ways to make bending feel powerful, versatile and give a good representation to all elements. 1) maybe the best solution would be to have customizable load outs with various bending powers, and let you switch between those load outs on the fly so you can coordinate a few power sets that work well together but swap them when other sets are more useful to the situation. 2) An interesting idea would be to use situational awareness to execute moves without specific user inputs differentiating the exact power used. For example, you could have a single boost button that uses a different element depending on if the player is on land, water, in the air or dodging (fire rocket!). And you could have a close/melee attack and ranged attack for each element that you can specify, but the exact effect/attack it creates can vary depending on the environment and enemy type of the target. Let it feel a little bit like the character is making decisions, not just you, like Batman in combat in the Arkham games. And of course, there would be a charge up to a special attack that uses the Avatar state and all 4 elements at once.