jonsnothere@beehaw.orgtoPC Gaming@lemmy.ca•Skyrim lead designer says Bethesda can't just switch engines because the current one is "perfectly tuned" to make the studio's RPGs
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3 months agoI do think they have a point: there’s not many other engines I can think of that are quite as ‘tangible’ as theirs. Every object has its physical place in the world and can be picked up, manipulated,… in a way that’s unlike other engines where the world just feels more static.
I might give it a go, I believe it fixes the exploit where you can increase the stock of merchants with restocking ingredients, which makes alchemy a cake walk, no ? I could never resist that