• 0 Posts
  • 217 Comments
Joined 2 years ago
cake
Cake day: July 3rd, 2023

help-circle







  • Morrowind. Every once in a while I reinstall it, but I can’t get over the “it looks like an action game but it’s a stats game” thing anymore. And I never liked Oblivion or Skyrim. But when I was a kid, Morrowind was so full of wonder and stuff to discover. I also wasn’t playing with a guide, so discovering stuff like “You can enchant an item to have 1-100 strength, duration permanent. It picks the bonus when you put the item on, and it stays that until you take it off. So put it on and off until you get a big number. Much cheaper than trying to enchant it to +100 straight out” felt more personal.


  • Last game I finished was Veilguard. Pretty close to EoY. It wasn’t exactly what I wanted, and the difficulty falls off a cliff as a mage when you get life steal, but it wasn’t bad. The romance with Neve was entirely too… unromantic, and PG-13 though. Very disappointing. No intimacy.

    Then I started CrossCode and it’s been good. Feels like a mix of old snes games (Zelda, lufia2) and MMO, without the annoying parts like other players. The puzzles also aren’t very hand holdy, which is nice. I feel like a lot of games are too aggressive with their “HEY IT LOOKS LIKE YOU CAN SLIDE THAT BRICK. HEY I BET FIRE MELTS ICE.”


  • I like that they did turn based but I didn’t actually like it that much. There are too many trash fights. I think one of the developers suggested a mod to cut HP so they go faster.

    I also don’t really like the “one action per turn” model (as in DND) and kind of would have preferred action points (as in divinity).

    But overall I’m a big fan of Deadfire, and I’m bummed they’re not making a third one.

    I think the most fun I had was with chanter. Just hang out and summon dudes that wreck shit. Slap on the heaviest armor you want and just scream at people until they’re dead.











  • I would have questions about how they work with a team and structure.

    Are they going to be okay with planning work out two weeks ahead? Sometimes hobbyists do like 80% of a task and then wander off (it’s me with some of my hobbies).

    Are they going to be okay following existing code standards? I don’t want to deal with someone coming in and trying to relitigate line lengths or other formatting stuff, or someone who’s going to reject the idea of standards altogether.

    Are they going to be okay giving and getting feedback from peers? Sometimes code review can be hard for people. I recently had a whole snafu at work where someone was trying to extend some existing code into something it wasn’t meant to do*, and he got really upset when the PR was rejected.

    Do they write tests? Good ones? I feel like a lot of self taught hobbyists don’t. A lot of professionals don’t. I don’t want to deal with someone’s 4000 line endpoint that has no tests but “just works see I manually tested it”