I mostly do untextured low-poly stuff so I’ll think I’ll leave that one to the brofessionals. It doesn’t seem like a good starting point.
I mostly do untextured low-poly stuff so I’ll think I’ll leave that one to the brofessionals. It doesn’t seem like a good starting point.
Yes, but also I don’t have much programming experience or even viable beginner project ideas. Also interested in polygonal art but lacking a project doesn’t help with that either.
So add in other issues and it really ends up as
I understand fragmentation here, as you can get what you need in a format that works well-enough.
Different package formats often have technical differences. Recently I had the choice to use something from a flatpak to reduce lib32 dependencies on my system… but I didn’t go with that as the other dependencies it needed (openGL, graphics driver etc) were redundant thanks to sandboxing (~2GB download!).
Anything native from itch, GOG, or humble doesn’t really ‘install’ but rather they are just extracted… so the files should be what it is (portable, except game saves/user data likely won’t be). This allows you to run it off of a slower+larger-capacity drive.
EDIT: Also if you need to compile it, probably will also just compiled to where you put it (to a bin folder).
Non-system stuff like this is more viable for things that you don’t need updated frequently/ever (particularly games/software post-development). For sure most-of-the-time the best experience is via your package manager.
Nintendo has increasingly become a problem over the last decade
Of the other related videos, one by Knowledge Husk (7FWyhlS3kvc) points to the CEOs being an issue and that they just had one (1) good CEO: Satoru Iwata (particularly because he was a computer scientist who was pro-consumer).
Now I doubt Nintendo was fully non-evil in 2002-2015 (considering Nintendo actions with 2010s-era Youtube) but I’m sure it was probably the better side of Nintendo.
Nintendo.
Not just crushing fan games, but also issues with the Smash bros community, pricing and availability, eshops shutting down (+needing to buy those games again on new consoles or it’s not even available at start), stick drift, fan content policy, also Youtube strikes/claims (both newer for specific reasons and an entire era for let’s plays in general). 20 years of content removed from Gmod.
And no this isn’t about Japanese law, they choose to be this way.
For actual specifics (and more issues) 2 videos: UKD_wnB9AMU and xgKY9hmbfgo
That explanation makes a lot more sense for AAA who are very likely using significantly more bandwidth (due to data bloat in their games, day-1 updates), and are much more likely to be making millions.
For indie not so much, and it seems odd that there isn’t even some general incentive for games with lower requirements. Then again, using a platform like itch instead (possibly geared more towards bundles) or even going with some other payment method (donations) might just make more sense in that case.
For bandwidth, it’d absolutely make sense if a game that’s 10GiB+ because uncompressed audio and pre-rendered cutscenes (and likely huge day-1 updates) had to pay more of a cut to its platform than a 200MiB (or less) game. Particularly if the smaller game doesn’t even have multi-player.
You fool!
Be a good grandma: Tussle your grandkids’ hair and tell 'em YOU WILL EAT WHEN THE FOOD IS READY!
Never had one but have family who has their VR headsets and aren’t really using them, borderline useless if you aren’t willing to use their ecosystem. They were having some trouble with their accounts (probably related to account migrations) and seemed too unsettled by the paper wall of text about being part of an organization to unlock dev mode.