

All I can think here is
All I can think here is
Hey, give a little credit to our public schools (poorly-optimized eye-candy) new games! (where 10-20GiB is now considered small)
I still see it being an issue of pricing and questionable value (over older/used/already-owned) of a bottlenecked part, particularly when it ends up with users who aren’t esports users (for a multitude of reasons). In other words: stagnation.
It’s more obvious with AMD selling new 4GB cards still in the budget category rather than ultra-budget, as in they aren’t raising the floor. The jokes still work:
EDIT: There were even polaris GPUs with 8GB
I guess I would boil it down to: I’m not using Linux on a touchscreen and am unlikely to any time soon. I’m not even sure if/when I’ll ever go beyond 1080p (and a small screen at that) because cost.
I don’t want a dock or full-screen apps menu. I don’t want to fix those (or missing features) using extensions. I do want to customize things*, but otherwise I don’t need my desktop to look new or exciting.
* I even made my own hyper-minimal XFWM window theme (which is honestly unneeded for maximized applications due to my XFCE settings anyway, but it does allow me to have a rolled-up music player always visible like an old-internet music widget).
just introduce new users to GNOME, that’s perfectly intuitive and even looks great!
Gnome 2 sure, modern not so much. I mean when useful features are cut from the GUI it just means it’s harder to actually do things. Like removing “open in terminal” made non-GUI stuff more difficult (esp. w/complicated directory).
I’d say XFCE or Cinnamon or anything else like those are better.
I don’t trust crowd-funding, particularly considering the publisher here. At the very least, they have 4 games on steam with mixed reviews.
Most people might not care, but also there was the Roots of Pacha dispute… plus the publisher doing unpaid promotion (using many accounts, and I suspect this isn’t great for devs). That and crowd-funding being a cornerstone of their business model (on top of community QA) on its own doesn’t seem right to me.
Never had one but have family who has their VR headsets and aren’t really using them, borderline useless if you aren’t willing to use their ecosystem. They were having some trouble with their accounts (probably related to account migrations) and seemed too unsettled by the paper wall of text about being part of an organization to unlock dev mode.
I mostly do untextured low-poly stuff so I’ll think I’ll leave that one to the brofessionals. It doesn’t seem like a good starting point.
Yes, but also I don’t have much programming experience or even viable beginner project ideas. Also interested in polygonal art but lacking a project doesn’t help with that either.
So add in other issues and it really ends up as
I understand fragmentation here, as you can get what you need in a format that works well-enough.
Different package formats often have technical differences. Recently I had the choice to use something from a flatpak to reduce lib32 dependencies on my system… but I didn’t go with that as the other dependencies it needed (openGL, graphics driver etc) were redundant thanks to sandboxing (~2GB download!).
Anything native from itch, GOG, or humble doesn’t really ‘install’ but rather they are just extracted… so the files should be what it is (portable, except game saves/user data likely won’t be). This allows you to run it off of a slower+larger-capacity drive.
EDIT: Also if you need to compile it, probably will also just compiled to where you put it (to a bin folder).
Non-system stuff like this is more viable for things that you don’t need updated frequently/ever (particularly games/software post-development). For sure most-of-the-time the best experience is via your package manager.
Nintendo has increasingly become a problem over the last decade
Of the other related videos, one by Knowledge Husk (7FWyhlS3kvc) points to the CEOs being an issue and that they just had one (1) good CEO: Satoru Iwata (particularly because he was a computer scientist who was pro-consumer).
Now I doubt Nintendo was fully non-evil in 2002-2015 (considering Nintendo actions with 2010s-era Youtube) but I’m sure it was probably the better side of Nintendo.
Nintendo.
Not just crushing fan games, but also issues with the Smash bros community, pricing and availability, eshops shutting down (+needing to buy those games again on new consoles or it’s not even available at start), stick drift, fan content policy, also Youtube strikes/claims (both newer for specific reasons and an entire era for let’s plays in general). 20 years of content removed from Gmod.
And no this isn’t about Japanese law, they choose to be this way.
For actual specifics (and more issues) 2 videos: UKD_wnB9AMU and xgKY9hmbfgo
That explanation makes a lot more sense for AAA who are very likely using significantly more bandwidth (due to data bloat in their games, day-1 updates), and are much more likely to be making millions.
For indie not so much, and it seems odd that there isn’t even some general incentive for games with lower requirements. Then again, using a platform like itch instead (possibly geared more towards bundles) or even going with some other payment method (donations) might just make more sense in that case.
For bandwidth, it’d absolutely make sense if a game that’s 10GiB+ because uncompressed audio and pre-rendered cutscenes (and likely huge day-1 updates) had to pay more of a cut to its platform than a 200MiB (or less) game. Particularly if the smaller game doesn’t even have multi-player.
You fool!
Be a good grandma: Tussle your grandkids’ hair and tell 'em YOU WILL EAT WHEN THE FOOD IS READY!
Get me out of here. I already use FOSS*, tell me what license to use and I can also do testing (both bug reports and medical/biomech stuff).
I know, probably not even close to a real option. Same as it ever was.
* Godot, Blender, Krita, Linux etc