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Joined 11 months ago
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Cake day: March 2nd, 2024

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  • Look at the first paragraph you quoted. “Significant impact on internal market” what significant impact does Valve exert on the internal gaming market?

    Their very existence is the impact, they have cornered the pc market and have an entrenched position as an intermediary between every game publisher and player.

    Look at the do’s and don’t’s. What don’t’s are they actively using to hurt other platforms in the space? What part of their business practices specifically do you feel falls afoul of the Digital Markets Act?

    Their current practices are mostly fine, although i’m sure a couple of these could worked on further for valve. The tricky part is ensuring that they toe the line.



  • Gatekeepers are large digital platforms providing any of a pre-defined set of digital services (‘core platform services’), such as online search engines, app stores, and messenger services. These companies have:
    
    - a strong economic position, significant impact on the internal market and are active in multiple EU countries;
    - a strong intermediation position, meaning that they link a large user base to a large number of businesses;
    - an entrenched and durable position in the market, meaning that their position has been stable over time.
    

    The only reason steam evaded the label is that they’re too small and the EU has bigger fish to fry atm.
















  • I think you’re discounting just how much they’ve invested and continue to invest in Proton/WINE

    I’m not really sure I am… Do we have some actual numbers into how much money they’ve sunk in linux?
    Gaming on linux is a huge community effort, whether it’s wine, dxvk, vkd3d, mesa, linux itself… and plenty of smaller projects like lutris, bottles, UMU… And all this spans literal decades, far before valve ever got involved.