

Aaah, got ya, sorry about that I misunderstood you.
Aaah, got ya, sorry about that I misunderstood you.
If I was looking to describe a kind of game, I would not use “progression based” to describe a game where you start from zero every time. I’m well aware that many rogue likes have permanent unlocks which facilitate progression, but then I’m back to my original point in that is not a very helpful descriptor because almost every game is progression based in that sense.
Stardew Valley.
Honestly I want suggest a fair few but I have difficulty grasping what you mean by progression based on your examples. I would argue nearly all games, ever, are “progression based”.
I hope Canada can get some better prices out of this.
Sounds like they modify the game.
Kinda in between the two tbh.
Included in the game. Deluxe edition adds new horse armours (among a few other things).
Every publication I’ve read says the DLCs are all included in the base game. Deluxe adds new cosmetics, OST, and an art book.
Yes and no. All original dlc is included in the base game, including the infamous horse armour.
The Deluxe Edition adds art book, OST, and some new weapon, armours, and yes horse armours not in the original game.
Looks amazing, definitely gonna pick this up.
Edited to add further thoughts
Having a deluxe edition of a remaster feels bad, though I don’t completely begrudge them. It was still a lot of work, time, and effort to do this.
I kinda love releases like this with no build up. I know that this was leaked but I mean compared to six years of announcement to release, I much prefer this kind of shadow drop.
What is femme about Wyll, Halsin, or Minsc? What is butch about Shadowheart, or Minthara?
Also, did you consider that losing a battle meant you should consider alternative tactics?
I am not a huge fan of the game for the record.
Nginx forwards all traffic correctly outside of the local network, so accessing docmost.example.com
from outside local network works completely as expected, with certs and all.
Could you expound? My understanding of the goal here is that Adguard DNS catches my request for docmost.example.com
and redirects it to my UNRAID server, which has Nginx listening for traffic. Nginx then directs to the appropriate IP and port.
Thanks for the suggestions.
Ping from PC to docmost.example.com
: Pings fine, packet loss.
Ping from PC to 192.168.1.80
: Pings fine, no packet loss.
Traceroute from PC to docmost.example.com
: 1 hop, all <1 ms, to 192.168.1.80
Traceroute from PC to 192.168.1.80
: 1 hop, all <1 ms
Ping from Nginx container to PC: Pings fine, no packet loss.
Traceroute from Nginx container to PC: Hops to 172.18.0.1
in <1ms, and then it times out on subsequent hops.
I decided to try to traceroute from my PC to 172.18.0.1
and 172.18.0.9
which is the actual IP of the Nginx container according to UNRAID, and in both cases they hop to 192.168.1.254
which is my router, and then all subsequent hops time out.
Do you know why pings would go through without any loss but traceroutes would fail? Any idea what’s going on here?
Couldn’t I troubleshoot this by using a different browser, or even incognito mode? Because when I do that, it still times out. I appreciate the explanation and advice. I’m not too worried about it at this stage only because my service I am trying to get working, Docmost, will really only be accessed from my desktop. Plus, as I said in OP, I am enjoying learning about this stuff and want to figure out why this specifically isn’t working for educational purposes, even if I switch to a different solution.
It does not look like NAT loopback will be an option for me due to router/ISP.
Thanks for the ping suggestion. Copied from another comment of mine:
When I ping
docmost.example.com
, looks like Adguard is correctly catching it and routing it to an internal IP192.168.1.80
, which is exactly what I’ve told it to do. I tried to pinganothersub.example.com
as well, and it was pinging my duckdns address and timing out. So when I ping, it looks like the packets get through but when I try to access it from a browser, it times out?
When I try to connect to docmost.example.com
, I do not see anything come up on my proxy-host-14_access.log
, proxy-host-14_error.log
, or error.log
. Just nothing at all. When I access from outside the network, entries in the access log show up as expected from the IP I access it from (in this case, my phone off WIFI).
I pinged 192.168.1.85
from within my nginx container and looks like it communicated just fine. https://puu.sh/Ks29s/367c0b6144.png
Thanks for the ping suggestion. When I ping docmost.example.com
, looks like Adguard is correctly catching it and routing it to an internal IP 192.168.1.80
, which is exactly what I’ve told it to do. I tried to ping anothersub.example.com
as well, and it was pinging my duckdns address and timing out. So when I ping, it looks like the packets get through but when I try to access it from a browser, it times out?
https://puu.sh/Ks252/fa872908d9.png
(Also, I do not think NAT loopback will be possible with my router/ISP from some reading up I just did)
I understand Virtuous did the remaster.
I mean, it’s not like the Steam deck was the first device that could suspend games.