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Cake day: July 6th, 2023

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  • The technical alpha slapped and I’m fuckin dying to get back in. I was really hoping for them to open up a beta but now I’m just sad I have to wait till October to play this.

    I understand the delay to get things right, but there’s almost half a year where no game is satisfying this itch which is a shame. Marathon hasn’t been delayed yet and I know Hell Let Loose guys are making an extraction shooter that looks sick as hell that’s due to release this year as well.

    All I’m saying is I would have paid €40 for that alpha it was so good, October will be a slam dunk, but the genre will be more crowded by that time.



  • I appreciate difficulty options for other people and I think everyone should agree it’s a good thing to make games more accessible or more challenging depending on what a player is seeking.

    My only caution is maintaining the vision for the expected experience. I imagine we’ve all played games where the normal difficulty or the default experience feels bad or improperly tuned. Multiple difficulty options can, I imagine, lead to less tuning on the default experience. I have no doubt I disliked games I would have liked if they’d encouraged me to play at a different difficulty or spent more time tuning their preferred difficulty. I have no doubt I liked games that if they’d provided difficulty options I may have changed the default experience to my detriment without realizing it.


  • I assumed pretty immediately upon hearing him in a couple of interviews that he was exactly this right winger camoflaughing as a centralist. I gave the game the benefit of the doubt because I hadn’t seen any hard evidence but I’ll stop talking kindly about the game based on this info.

    Politics is how we organize our society. Most of everything is political. When society starts organizing movements against groups of people, stripping away rights, and generally being Nazis you have to get more political to stop them. Taking no position is taking a position. Join the rebellion or support the empire, there is no in-between.


  • Unfortunately, the snippet from the Wikipedia article you quoted exactly exemplifies my understanding of the genre tags and how I’ve seen them used since I was old enough to get on the Internet and read such things.

    Zelda has, for me, always been an action adventure game. I don’t think I’d called Zelda breath of the wild an RPG game or an ARPG game but that’s because the item portion of the game felt incomparable to a game like Witcher or Diablo where every piece of your character is an item that can be upgraded.

    That being said, I’m not exactly the biggest Zelda fan and BotW was like 10 years ago for me.






  • I know you’re getting a ton of replies already, but I switched to Arch Linux two months back or so and I just want to say nearly every game I’ve tried works great out of the box, a handful of games required me to go to my steam settings a flip a switch or copy and paste something from protondb, and no games have failed to work.

    Gaming on Linux is so good that you end up flipping one switch in steam and get nearly perfect performance (with most games running identically or better than they did on Windows for me). It’s been such a surprise, I just played the Arc Raiders technical Alpha and I thought for sure Linux would fail me then. And it did. For the first day, then on the second day they patched proton and the game and I played all week and weekend with zero issues. It was fantastic!

    I would highly encourage any gamer who’s thinking about switching to Linux but worried their games won’t work to not worry as much. Check protondb for your favorites, but you can safely assume most game work out of the box.


  • I’m struggling a bit with what you’re asking for but here’s what I think you’re asking for. You brought up two worries with Arc

    • longterm gunplay
    • meta progression

    I think gunplay is at a really good point systems-wise in Arc. I think at this point the important long term factors are balance and variety. Balance is anyone’s guess in any single game or with any single company, sometimes they get close at the start and just make nothing but bad calls from then on like in Helldivers 2. So no comment on Arc’s long term balance but I’d give them no worse odds than Bungie to fuck that up - and based off the technical alpha feedback Arc is in a great place in terms of balance and Marathon is most definitely not.

    Variety is an easy solve with extraction shooters in my opinion because you can control so many variables. You can have a busted gun but it’s ammo or durability decay is so large you only use it one run per find, you can make it a legendary drop, you can make it only good against players or only good against bots, etc. There’s a lot of factors in what makes a gun good when an economy and RPG elements are brought in. I imagine if they released a new gun every season or every 6 months or released a set of consumables and legendaries the variety would be maintained for a decade. Again, because there’s a bigger PvE emphasis in Arc than in Marathon from what we’ve seen, I’d bet Arc is able to keep things fresh for longer. Imagine a Javelin in Arc - it sucks against players but it crippled the Queen, that’s cool as hell and reasonably feasible. Marathon screams Apex gun design and I think Apex didn’t do a good job with their gun pool - every expansion felt like it hurt the pool instead of making it more diverse IMHO but that could have also come down to balance - I suspect marathon will be the same.

    Meta progression is easy. Arc has a skill tree that I like (although it’s missing details which I think is important) and bench upgrades (and maybe vendor levels?). They also have battlepasses but this is actually a negative for me, I think current battlepass design sucks even if they’re going with the friendlier Helldivers style passes. They’re just boring. Still, more little “achievement” targets and rewards.

    Those have been very compelling. Marathon has quests for a half a dozen vendors. I believe that’s it. I don’t recall a skill system, I don’t recall bench upgrades, just quests. I like the aesthetic, and I don’t really mind it all being just quests but between the lack of personalization in meta progression AND the fact it’s a hero shooter the game lacks the golden itch of individuality that I love when games have. I think marathon has significantly worse meta progression today AND I don’t think they’ve promised to make it better. That’s super important to me. Hunt Showdown is a great game but it’s lack of meta progression has made it feel shallow for me. Marathon, I imagine, will feel the same way.

    Again, this comes down to Arc being good to go today with systems I can dream about them expanding. Marathon isn’t accessible outside the US right now and I imagine even if I could play it it wouldn’t feel even close to a finished project - and with a bunch of corpos making promises to the cameras my gut says if the game is good it’ll be in a year or two and even then it’ll be corporate good and not artist good.


  • To be as specific as I’m feeling right now, feel free to tell me to dial in further, and coming from having only played Arc Raiders and only watched Marathon vods here is the main difference - Marathon’s devs are making a lot of promises vs Arc Raiders delivering on those same promised plans.

    • For instance marathon is promising to launch with 3 maps, arc has 3 maps today.
    • Marathon is promising tense extractor gunplay with high stakes loot, everything I heard from multiple streamers/reviewers say the tension isn’t there and the loot isn’t there. Arc has tension and definitely has loot. Their guns have clean 1-4 ranking and the weapons are rarity binned. I’ve yet to use most of the weapons available in Arc because I haven’t focused on crafting them and haven’t found them, theres already a ton of width to the pool.
    • Marathon is promising strong PvE encounters with raid boss like content (or maybe the raid boss promise was actually people just speculating on where they could take this). Arc has boss like encounters with the Queen (and honestly fuck the Rocketeer and the Bastion those guys are tough little bastards that will punish you if you make a mistake).
    • Marathon is promising dynamic events during the match. Arc Raiders already has dynamic events on a per map basis, night raids, and in server events like rocket landings, middle barages, etc.

    I would pay $60 bucks today for Arc Raiders as it is now. My friends and I would play the fuck out of it. And if they would do DLC instead of battle passes we’d continue to financially support the game.

    Based on what I heard and saw of marathons identical closed alpha, I don’t know if there’s enough content there for more than 10 hours and none of it excited me because it seemed like 20% of what they promised.

    I think people are hyped by the concept of Marathon and the hope for an old Bungie game. But I think right now the reality is they’re not the same Bungie as the one that gave us Halo, I personally never got into Destiny, and they’ve only gotten more corporate not less.

    If in 6 months they can spin up what seems to be 80% of a game, then I’ll be there and interested. But if Arc released next week, or spent the next 6 months adding content and I had to pick one, I’d be playing Arc without question.


  • Totally valid take. I just think the text to voice system is hilarious, the animations/models are more enjoyable, the actual item gameplay loop has more fun and interactive components in repo, I like the items in repo more although shout-out to the boom box in LC, and the monsters in repo are way more interactive imo - I miss the coil head and the turrets and the teleporting randomly into base but otherwise the monsters are really fun in repo. I agree that Repo’s difficulty doesn’t scale too well currently but I expect them to balance things as it goes on.

    I think LC is a great game and I hope everyone tries it out as well. Repo just feels like a more polished iteration on the concept and I’m happy to see the genre expand.

    Sorry about the motion sickness, that’s rough.




  • I’d probably agree in general but I’m a software engineer and my friends that would be moving over are software engineers and so I’m less worried. I wanted to take this opportunity to learn more about OS’es and get more familiarized with each part of the process and Arch has made that super easy as it obfuscated so little. I still used some cheat scripts to get up and running like arch_install I think but it’s been generally nice.

    I am on the Konsole Debugging random issues far more than I’d like but right now it’s a hobby I’m partially choosing to spend time on - I think things would function just fine if I ignored them for a bit. Still, all things to consider and improve on - which is why I’m asking about package managers.


  • Hey everyone, I would love some guidance here.

    I’m new to Linux, I’m using Arch Linux and pacman currently. Would it be better to get more acquainted with flatpacks? If I wanted to swap to flatpacks would I just start using it? Would I need to transfer currently installed applications from pacman to flatpack?

    Would it be wiser to move to Nix? I love the concept of atomic updates, that’s the main functionality I’m interested in getting - I like my system cutting edge but stable. But I’m fully uneducated on how applications get used by the common man. Like in Windows if I find a small application like Hex Kit I find its .exe and install it. In Linux I download their version online and I get .bin’s and .pak’s and .so and .dat and I have no idea how to get the bastard working. Same with like a Godot export to Linux, I get a .so or a .pck.

    Any advise or educational sources are much appreciated. I’m learning as fast as I can but I’m drinking from a firehouse right now lol. I’m also building a doc to help my friends jump over so if I’d be better served using something other than pacman I want to know so I can update the doc before handing it to them.