But now no one has all the new major releases, so in that regard it’s a worse experience.
But now no one has all the new major releases, so in that regard it’s a worse experience.
It replicates it well enough for me to still be playing it regularly 20 years later and well enough to debunk the myth that every multiplayer game must automatically become unplayable with time (“die”) solely due to the fact that it’s multiplayer.
I can also still play UT2K4 with my friends, should I want to. I can’t do either of these with a “live service” game where there is no offline mode or self-hostable servers.
Also, you ignored my mention of PZ, which is a multiplayer-enabled game which also won’t die when the developer dies (or abandons the game).
I’m still playing Unreal Tournament 2004 just fine with bots. I don’t need a community to play Project Zomboid with my SO. Your claim is factually incorrect.
Well then let me actually download the movie like it was a game, then! And how exactly does it take less bandwidth? It’s still tens or hundreds of gigabytes to download every time someone wants to install a game, most people only use the offline installers as backups.
What do you use for automating the backups?
And yet, somehow, GOG and Itch still exist, allowing you to download games completely DRM-free, as often as you like. If they ever go out of business, you can still use your local copies forever.
How do they do it? A mystery…
Physical media FTW. I wish it was easier to obtain movies and shows physically. I like to own my stuff.