Manually enabling a proton version did the trick, I was able to download it after! That was a way simpler fix than I anticipated, I wonder why the Deck behaves like this for this game only (from my library at least).
In any case, thanks a lot!
Manually enabling a proton version did the trick, I was able to download it after! That was a way simpler fix than I anticipated, I wonder why the Deck behaves like this for this game only (from my library at least).
In any case, thanks a lot!
Fuck Microsoft for buying studios for billions upon billions and then going for layoffs after layoffs, but…
Including its prototype phase, Everwild had been in development for over a decade, with anonymous developers indicating they had struggled to nail down a clear direction for the title, even after a recent reboot of the project.
Quite understandable to me to axe a project that hasn‘t been going anywhere for a decade, only this part is understandable though.
Technically no (what game actually needs them?) but I like to do trophy hunting so practically yes.
I shouldn‘t buy anything, cause God knows I have enough, but I‘ll probably get a couple DLCs (for Risk of Rain 2) and hopefully that‘s it (Narrator: „It wasn‘t“)
Just looked at the thumbnail and was immediately like „Is this Zelda?“ without even recognizing the place lol
„Trust me, bro, we won‘t enshitify, please don‘t leave and make something new elsewhere that’s out of our control.“
From what I‘ve heard it‘s a good game and unsurprisingly sex sells. I’m not paying 70 bucks for any digital game but I‘ll check out the demo for now to see what it‘s all about.
Edit: From my first impression it looks competently made and runs well. I just miss an option to turn off the vignette effect it seems to utilize and maybe an option to have the camera slightly closer to read enemy attacks more easily. I‘ll definitely keep this one in mind during sales.
Sleeping Dogs is easily my fav GTA-esque game and I weep that there‘s no successor, to each their own
Yes, I prefer a game that lets me figure things out on my own through gameplay instead of popups. You are (arguably) forced to engage with the game‘s mechanics to beat the level, it has parries, environmental hazards, ambushes all in it without huge punishment in case of failure. I take the aha moment of using estus over „press square to heal.“ I‘m aware that others might need more guidance, but I didn’t and hence it‘s a great tutorial for me.
I wouldn‘t mind replaying the tutorial even now after having done it dozens of times already. It doesn‘t feel like one, I’m already playing the game and having fun, immersed in its world. So my bar is: The best tutorials don‘t feel like tutorials at all.
Dark Souls since it doesn‘t stop you in your tracks much. I dislike tutorials that stop you and make you read walls of text or force you to input/click exactly what it wants you to.
I really hope there‘ll be a lot more Switch 2 patches. Xenoblade Chronicles 3, Pikmin 3/4, Octopath Traveler 1/2, all of these could run 1080p60 in handheld easy and I‘d love it!
I haven‘t tried knockout yet, I‘ll do that after I three star‘d the cups, I‘m looking forward to it
I think it‘s a tier below 8. The tracks feel big and empty to me, the original MK8 courses felt like a smooth rush to race through, in World I often find myself slugging through an overly broad straight. Maybe there‘s some stuff to unlock still that‘ll make the experience more exciting, but so far it‘s kinda underwhelming.
I have all games I have completed on Steam in Hidden, all games I‘ve never played in its own list and all games I have started in its own list. If I start a game I move it from one list to the other and same when I‘ve finished one. Only works for Steam stuff obviously. But I play 95% of my stuff there so that‘s good enough for me.
Core Keeper with my gf and Children of Morta/PUBG casuals with a friend. A bit of PAYDAY 3 with a group.
And another plus is that you get to play the games as bug free as they‘ll get AND at higher framerates assuming your hardware improved in the meantime. I certainly wouldn‘t have been able to get the high fidelity DOOM 2016 experience I can get now (at a high framerate) way back when it released.
Downside is that if there‘s any multiplayer component to a game, it‘s probably pretty damn dead years later. But first, I personally don‘t care much about that anymore and second, games bleed the majority of their playerbase within months anyway so it‘s whatever.
I don‘t buy any digital copy of a game for over 45 bucks, doesn‘t matter what it is… I also haven‘t finished DOOM 2016 yet and haven‘t even started Eternal. Not because they‘re bad games or because I don‘t like FPSs, but because I have so much shit to play and so little time.
Competition is fierce and asking 80 bucks when I got the predecessors for less than 5 each is just not happening. Just because games cost more to produce doesn‘t magically make customers have more money and time. It‘ll make release weeks stinkers outside of your GOTYs and makes more people wait or go back to 20+ years worth of other games that aren‘t 80 bucks.
I’m gonna be very surprised if this game doesn‘t crash and burn
I… can‘t believe this is real, what in the condescending fuck is wrong with that idiot