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I am pretty sure Microsoft doesn’t need an AI agent to access your settings.
However, that AI agent might be a new attack vector for someone else.
Back then on my GBA I got stuck in a Zelda Oracles dungeon for quite some time until I looked up what I was supposed to do. Turns out there was a hint, I had read it, but it was mistranslated and was garbled in my language.
It’s supposed to tell you running makes you jump farther. Translated text doesn’t mention jumping and instead sounds like a weird nonsensical idiom about “travelling far”. Specifically travelling in the sense going on a trip, not just going from place A to place B.
I had tried a few times before, but the first time I actually completed Metroid 1 was just after its remake, Zero Mission. The original game was included (also as a bonus in one of the Metroid Prime).
The thing is, the map structure is the same (just with extra levels, more puzzles and ability gating). Power-ups and bosses that already existed in 1 are at the exact same spots. Helps a lot if you can just remember where important stuff is supposed to be.
Yeah, the maze with button platforms is catacombs, that was definitely the one that had me stuck the longest time. Partly because of the maze-like structure and partly because it relies on a few climbable walls that are a lot less obvious than the usual and a very missable teleport tile.
There’s also plenty of places especially in treetop village where I was like “how the fuck am I supposed to go there?”. Turns out none of them is really necessary (and some might just not be normally accessible, even though they have items?) but that’s still confusing.
And even though I didn’t get lost too bad in it, Final confrontation surprised me. From the name I went into it expecting maybe a short level and the boss fight. That thing took forever to go through. I even had multiple moments where I was like, “lots of ammo, music is becoming ominous, here we are, boss fight”… And… No. Just another room full of enemies.
I am not really seeing it. I did finish it without a guide back then. It was the Windows 9x port, but I don’t think it changes much.
Really in my case a guide would not help for the hardest parts, which were mostly the crazy moves needed to push those floating things to break rocks and to swim against currents with boulders.
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I got certainly the most lost I’ve ever been in a game in a Daggerfall dungeon, trying desperately to find the tiny wall tag that’s supposed to be the exit.
Those are torture.
I’ve just finished Turok for the first time. Some of these levels are absurd.
If you don’t think it’s weird to draw funny cartoon animals all over official documents, and somewhat attempt to guess people’s marital status out of nowhere when they do, you might be a bit weird.
Please keep your weird stuff private, furries/scalies.
My cousin’s out fighting dragons, and what do I get? Chat duty.
Because of his “edgy”, shitty provocative humour and how high profile he was, he’s generally considered one of the horsemen of the adpocalypse.
He did one too many nazi joke, articles were written, and suddenly all content creators had it a lot harder to get ad revenue, because announcers were all like “associating with youtube creators will ruin our brand”.
Pewdiepie may not be the only factor, but he was certainly a big one.
They weren’t nearly so patient with Okami around that time. They barely communicated around it, killed the studio, then commissioned a port they…barely communicated around again, and then they complained the game was doomed to be a commercial failure because… I don’t know.
It’s basically like one of the better classic Legend of Zelda games, only with a unique universe and charm and about twice the size of those.
It was criminally overlooked on PS2, but they have zero excuse for not turning it into a major hit for the Wii. One of the best game on a console with an absurd install base and that had almost no competition for it at that point.
Oh shit. I probably would have thought that site didn’t work and I would have given up immediately if I hadn’t read that comment.
I think I both love and hate that.
Don’t worry too much, it’s not even part of his actual brain. It’s a bunch of random brain cells grown from a DNA sample.
If we could make new conscious lifeforms from this, Blade Runner would be a documentary already.
Gacha and lootboxes (similar in concept) tend to be the worst of predatory microtransactions because they exploit gambling addictions.
“Classic” microtansactions, like freaking Oblivion horse armor, skins, etc, are bad, but you buy them once and you know exactly what you’re getting.
With gacha and lootboxes you buy a lottery ticket hoping to get something good. They use rush-inducing casino-style tricks to get you hooked. They obfuscate your real odds and how much you’re spending as much as they can.
Nintendo games do that a lot. Most Mario games (some of them in Charles Martinet’s voice), StarFox, Metroid (with occasional thumbs-up/waving at player), F-Zero…
I am against all game design patents in general. You shouldn’t be able to file a patent on game mechanics, like no movie director could have filed a patent on, say, the idea of sequence shot.
Game content (art, characters, etc) is already protected by copyright. Patents have absolutely no business in this.
I’d hope even if it exists on managed workstations, it wouldn’t be able to change settings that are managed by administrators… If it can, what the fuck.