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Joined 2 years ago
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Cake day: July 18th, 2023

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  • I finished the main story last night and I basically agree with you. It’s got plenty of issues, but overall it’s fun. It is neither the 9/10 game of most reviews I saw nor the 4/10 game that people want it to be.

    I think my main issue is that it wants to have a story about the underworld and how you can’t trust anyone and you’re a huge underdog just trying to survive but it doesn’t want to commit to it. It feels thematically janky in places and ways that feel design-by-committee. It fills the shoes of Shadows of the Empire decently enough, but it feels like it was trying to be 1313 and failed.





  • It is genuinely ridiculous how much content there is in this game for the price. Like, a lot of it looks like an excuse to play the same levels a dozen times with minor variations, but then there are tons of levels, lots of events, ongoing updates with new content of all types, so many different towers and upgrades to play with, community maps to add even more variety… It looks like I’ve played over 200 games and I have so much of the game that I haven’t even touched yet.


  • Just to throw a few other options on the pile:

    • Valheim is more combat oriented, but is probably my favourite survival crafting game after Subnautica. You’re playing vikings trying to earn their way into Valhalla. I die a lot. Very fun.
    • Planet Crafter is more chill, more jank, and more linear, but it’s a survival crafting game that is clearly heavily inspired by Subnautica. You are sent to a mars-like planet to terraform it as part of your prison sentence. It’s a great podcast game, just build and explore and watch numbers go up.
    • Less on the survival crafting side of things, the environmental storytelling is also really good in Outer Wilds and Return of the Obra Dinn. Very different games, but they were actually what I went to after Subnautica to scratch that itch and it worked weirdly well.


  • My prediction is that people will overhype it with lots of hopes for super complex systems, call it shit when it has fewer mechanics and civs than 3/4/5/6 with all their DLC, and then eventually decide it’s good after a couple years of DLC and patches.

    You know, the usual Civ cycle. I’ll probably buy it day 1 assuming it isn’t actually broken, per usual, and dump a couple hundred hours in it, per usual.










  • It’s tricky for sure. The plain text is great, and all the functionality is built off of plain text (even the canvas!), but replicating the functionality isn’t trivial by any stretch of the imagination. Migration is easier because of the text files, but will it be as easy to see the links between notes? Or query all the notes I need more detail in? Or map it all out visually?

    I think reimplementing the core obsidian functionality in a FOSS clone would be fun… except I already have a queue of projects and not a lot of time, so here I am complaining instead 🤷