bluesky has more funding for self-promotion.
bluesky has more funding for self-promotion.
Back when I was on Twitter (a couple of years ago now), all links to Mastodon were explicitly marked as “unsafe”, and posts containing such links were demoted. So it’s apparently kind of normal for these social media companies to attempt to choke new competition as early as possible.
One advantage of Pixelfed is that it not a commercial company. So unlike Instagram, they do not have financial motivation to addict and exploit. So for people who are interested in seeing and sharing picture galleries, that seems like a good option to me.
(Personally I don’t use Instagram or Pixelfed, or any other similar service.)
Thanks. I do remember this now. I don’t remember it costing a lot of money, but I do remember people generally disagreeing with the idea of it - and then being amused by how it was to be implemented. And yes, to get around this filter I changed my DNS server from the ISP’s default to instead use Google’s. (This was far enough in the past that I wasn’t yet anti-google!)
I’m an Australian, and I don’t remember the ‘firewall’ that you’re talking about. Do you have a link or something to remind me?
I’ve found Mojeek to be a bit hit and miss; but one thing I really appreciate is that they actually do the indexing and searching themselves (whereas pretty much every other search site uses Bing or Google behind the scenes). So although Mojeek may not be ideal, they are at least making an effort to be independent.
I use to have a PayPal account. I used it to receive donations from some open-source projects that I was working on. And I passed most of the money on by re-donating it to other people who were also sharing high quality work that I liked. It was never very much money (like maybe a few hundred dollars in total over years); but I kind of enjoyed that.
But around 10 years ago, that PayPal account was blocked, because of who I’d sent money to. They didn’t tell me specifically what the problem was, they just told me that it was ‘suspicious’ - and they (PayPal) demanded personal info from my to prove my identity before they would unlock the account. They wanted photos of drivers license and stuff like that.
Long story short, I eventually did get them to unblock the account (and I did not send them personal info); but that experience destroyed my confidence and trust in PayPal. So I drained the account, and haven’t used them ever since. I very much don’t like the idea that a company can just take my account (and money) hostage for totally arbitrary reasons and make demands based on that.
You pretty much said it. The Steam version often has all sorts of stuff for Steam integration… and the Steam version is the default version. So various hooks for achievements and networking and mod installation may be different. Messing with any of that could easily break something. Furthermore, GOG does have its own API that some games use (again, for achievements and cloud saves); so if a game has chosen to use those features they may accidentally break something.
But even aside from possible difference between versions; bugs in the game itself still have to be addressed on every platform. Even if they don’t bother testing the new version, they still have to at least push the update - which is still more work than zero work. This is why it is fairly common to see games that are under active development only have their beta version on Steam (or in some cases only Epic), even when they intend to launch on a bunch of platforms.
So for some games (certainly not all, but definitely some), patches come on Steam first and GOG at some point later. Maybe a day later, or a week later, or in some rare cases not at all. Similarly for DLC. And that definitely isn’t GOG’s fault. There isn’t really anything GOG can do about it. It’s just a side-effect of Steam being the far bigger platform.
You’ve pretty much got it. It’s bad, but it’s not horrible. Trying to execute some random file such as a texture basically just doesn’t work… but only by luck. It’s possible, but unlikely that the data might look enough like an actual program to run and do something unpredictable.
I’m not aware of any major reasons why its a problem to make everything as executable (and I know that when I open an NTFS drive from linux, all the files are executable by default - because NTFS doesn’t have that flag). From my point of view I just think its sloppy. I figure it can’t be hard for GOG to just correctly identify which files are meant to be executable. For most games its just a single executable file - the same one that GOG’s script is launching. And presumably the files that developers provided GOG have the correct flags in the first place.
Anyway, not really a big deal. Like I said, I just think it’s a bit low-effort.
Are you seriously asking how a piece of computer software might fail to operate correctly? As much as DRM sucks, it isn’t the only thing that can cause something to not work.
It’s pretty hard for GOG. Many of the things people don’t like about GOG are not really GOG’s fault, they are just a result of small market share. Steam is the bigger platform, and so naturally it gets priority for basically everything.
You game doesn’t work on Steam? Then you’d better fix it immediately, because that’s where the bulk of players are. But if your game doesn’t work on GOG… well… maybe fix it when you get some spare time. (Or maybe don’t have a GOG version, because you don’t want to have to keep multiple platforms up-to-date.)
So publishers and developers are generally less cooperative with GOG. And GOG themselves obviously have much more limited resources to do stuff themselves.
Steam’s recent work with Linux has been great. And I do wish GOG would have something like that. But again, Valve has vast resources for that kind of thing - and they’ve been working on it ever since the Windows 8 appstore threatened to wipe them out. (That threat fizzled out; but nevertheless, that was what got the Linux ball rolling for Valve.) I’m in two minds about whether GOG should try to boost their Linux support. On the one hand, GOG is all about preservation and compatibility… and so it makes sense to have better Linux compatibility. On the other hand, it would be leaning further into a niche; and working on a problem that is kind of solved already. i.e. We can already run GOG games on Linux with or without a native linux version… it just could be nicer… Maybe it’s not a good use of GOG’s resources to go for that.
(That said, when I look at their linux start.sh
scripts and see
cd "${CURRENT_DIR}/game" chmod +x *
it makes me think they could probably put at least a bit more effort into their linux support.)
My computer has a problem where occasionally it will become completely unresponsive. (Mouse cursor doesn’t move. Keys have no apparently effect. Whatever app is running freezes. I think its a hardware problem with the graphics card, but I don’t know what. Logs at the time it freezes say “the GPU has fallen off the bus”.)
Anyway… I recently learnt about Magic SysRq. And I’ve been able to shutdown the computer from this unresponsive state with SysRq, R E I S U O
. Where as I understand it, the “E” tells processes the end nicely if they can; and then the “I” just ends them by force.
(At this point, I’m realising that the E
is SIGTERM, not SIGINT - so that screws up the relevance of my story; but I figure I’ll keep going anyway.)
The point is, I’ve been using key combo with a nice pause between each key, thinking there was some chance that processes might be ending gracefully. But when I tried it while the computer wasn’t frozen, the computer was able to inform me that the E and I commands were disabled. (I don’t know why.) So even though I wanted to give a nice “please end” signal, in the end that just wasn’t happening.
Note, if you actually look at that list you’ll see it’s a very loose interpretation of DRM. All of the games on that list work without any kind of phone-home security check, or unlock code, or anything like that. The list is stuff like “getting the DLC requires a third party account”. It’s definitely a list of things people don’t like, but whether it is or isn’t ‘DRM’ is not so clear cut.
GOG’s official position is that the store doesn’t allow DRM at all. They describe what they mean by DRM on that same page, and it sounds fairly reasonable; but its certainly understandable that some people would prefer a stricter set of rules.
I don’t speak for the person you are asking, but for me the reason is that google is evil, and huge. They don’t need my money, and I wouldn’t pay them for any reason.
I expect that if the workplace officially needed to use YouTube, then that workplace would be paying for that subscription. But if its just that sometimes someone wants to include video from YouTube in a presentation or something - then probably not.
But in Lua, goto is just a table with a bit of syntactic sugar.
Yes. The GamingOnLinux Forum is shutting The forum.
I assume Steve was also making a joke. But who knows, in this topsy-turvy world?
I don’t like it when something is only available on Epic either. I also don’t like it when someone is only available on Steam - which happens far more often.
I’m still using Windows 10 on my personal work laptop, and I’ve got to say that what you’ve described sounds pretty appealing. Windows 10 with most of the crapware removed, and extended support. That sounds like a good deal…
But on the flip side, I think it’s a bad idea to get an OS from a piracy site. Maybe it’s all genuine and tickety-boo, but being a reputable 3rd party source is a fairly high bar. I certainly wouldn’t trust a site I’ve never heard of to give me a legitimate copy of a better-than-standard version of Windows. Their offer to verify their own files is less than convincing. I think I’d need to be an active part of the scene to be able to trust something like that - because it certainly smells like an easy way to get back-doored.
Do you think Eugen has been personally moderating all Mastodon instances up until now?
He hasn’t. Obviously the moderation system has nothing to do with what is being discussed here.