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Joined 2 years ago
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Cake day: June 12th, 2023

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  • I mean, it’s the first prototype iteration of it, I’m sure there’ll be aesthetic improvements. Not to mention, this might be something some people would only use for specific situations where faster, more natural feeling conversation could be beneficial (e.g. meetings, presentations, meet and greets, etc) versus all day everyday. Lastly, even if used all day, every day, if you’re turned off from someone with a disability because they use a device like this, then honestly it’s helping that person avoid assholes.

    Edit: I’m apparently wrong, this is the 2nd iteration. But the first iteration was even bulkier and more obvious, so it doesn’t really contradict my first point.




  • Agreed for the most part, but that’s not really the gaming industry’s fault. I will say environmental graphics (e.g. ambient details, texture depth, lighting, amount of miscellaneous background and ground clutter density) have gotten much better. If you play The original W3 (before the official “remake” and/or mods), it definitely looks very aged versus something like Black Myth Wukong or Cyberpunk 2077. Bloodborne even more so (although, I’d argue that game’s graphics were never its strong point to begin with, but it did have excellent art direction, as From’s games always tend to have).

    That being said, they all have aged pretty well for the most part. And the difference between a game made in 2000 vs 2010 is definitely a way bigger difference than something made in 2010 vs 2020.










  • It’s definitely a crapshoot a lot of times. But there’s usually at least one or two on there that are similar enough that I might genuinely be interested in it. You can also forcefully hide games from showing up in suggestions, iirc. I’ve never done it, but some of my friends have recommended doing so in order to make Steam dig deeper for finding lesser known stuff. I’m not that big of a connoisseur, though.

    Edit:

    I recalled correctly, and it seems they’ve even made the Ignore button a lot easier to find (or I just never noticed before):


  • It depends, sometimes I go down the rabbit hole on their “Games Like This” suggestions on my favorite games’ store pages. I actually just found a cool one that way the other day called Ad Fundum. It was a funny coincidence since it came up suggested on a completely unrelated game, but I’d been wanting a game centered around digging underground.

    But yeah, with literally over 100,000+ games on Steam, it’s become way too difficult to find quality stuff that isn’t AAA or indie games that struck it lucky with popular streamers giving them exposure. Which sucks for indie devs that actually put out their passion projects since it makes discoverability so hard, as others have pointed out here.




  • The company should be doing more to support these employees, that’s the point. Right now, Meta doesn’t give a fuck if their employees are getting severely traumatized trying to keep content off their platforms. They don’t pay them much, don’t offer resources for mental health, etc. A maybe bad analogy would be like a construction company having no heavy machinery safety policies and when those employees get hurt and can’t work anymore, just firing them with no worker’s comp.

    For comparison, hospitals or law enforcement provide therapy and/or other mental health resources for their employees, since those jobs put their employees in potentially traumatic positions with some frequency (e.g. a doctor/nurse witnessing death a lot).



  • Diablo’s story is now entirely detached from its gameplay, the protag can see the villains cutscenes due to a plot device, no more clever writing to explain events after, you get rewards not from an NPC but from the menu from completing world events, and somehow there are localised areas of 100s of enemies just waiting for you to start a fight in a random spot on an open field, theres a GPS showing you the way to the next objective

    Diablo 2’s story is also detached, it’s nothing new lol. I’d say Diablo 3 actually had the most protag focused story besides Diablo 1. In D4, all of the cutscenes at least involve main characters you regularly interact with.

    Regardless, no one plays those games for the story. They’ve always been purely about gear grinding and demon/monster butchering. D4 is probably the most polished in the series, except for maybe D3, which was a very streamlined experience, for better or worse. I like all of the Diablo games, but I still think D2 and D3 are the most fun I’ve had playing with friends. Fun is always the most important aspect, and D4 was making strong strides to improving that aspect when I last played over the summer. Not sure if that’s still the case in the new expansion, but I figure I’ll try it out when the xpac is on a deep discount.