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Joined 10 months ago
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Cake day: March 18th, 2024

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  • I don’t know what the market at large wants, but I suspect its failure is based at least in part on the fact that the purchase has zero value if other people don’t also value it, so the customer is now more reserved with their time and money unless a game seems like it’s going to take off, which would theoretically make nearly every a game a huge success or total failure. What I want is for a scalable multiplayer shooter that gracefully handles 1-X players, and I hardly care what X is as long as it’s more than 3. Let me host it on a LAN and play split-screen, and give me a deathmatch mode, among other things. We used to get this kind of shooter all the time, and now I’m starving for one, to the point that I’d happily have picked up Concord if it was that game, even with its wonky-ass character designs.















  • As it stands now, it’s difficult for the consumer to make the informed choice that you can make with any of those. And the comparison is that you’d prefer cigarettes that didn’t cause cancer, because they absolutely have the ability to make cigarettes that don’t cause cancer in this metaphor, but they choose not to because they believe they stand to make more money the way things are.