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Joined 2 years ago
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Cake day: June 16th, 2023

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  • I’ve found that as I got older, my taste in games has narrowed significantly. I used to be able to play pretty much anything, or especially any popular or critically acclaimed games. But these days I just don’t give a shit about most of what’s out there. I do have certain genres and developers that interest me though, so I know there are occasionally going to be some new games that I really like. And every now and then I might get surprised by something too.





  • Zarxrax@lemmy.worldtoGames@lemmy.world*Permanently Deleted*
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    3 months ago

    Honest question here. I’m not familiar with the game, but you seem to be upset that it offers cosmetic items for sale. One of your proposed solutions is to bundle all of the cosmetic items together and sell it as a DLC. What is the actual difference in those two options? Why does one of them seem acceptable to you while the other does not? They sound like the exact same thing to me.



  • Oh my gosh, when I was a child I remember going into a shop at the beach which sold all kinds of holographic images. And I remember a couple of them had pictures of things like a telescope or binoculars, and you could actually look into them! I’ve been searching for a while for any kind of information about these things, and I was almost ready to believe that I had just imagined it. But there is the same thing just 1 minute into this video!



  • I don’t really like random battles for the most part, but they are not normally the thing that makes or breaks a game for me, either.

    Some of the first jrpgs that I remember handling battles better then the typical final fantasy was Chrono Trigger and Pokemon. In Chrono Trigger, you can typically see the enemies before you have to fight them, though they would often surprise you with enemies that you couldn’t see jumping out. I think that worked much better than just the normal system where if you walk around long enough you get a battle. Then Pokemon has 2 different things that it did. First, for trainer battles, you can see the trainers on screen so you can make sure you are prepared before you go into a fight. Then for the normal battles around the world, it does use random encounters, but they take place ONLY within certain spots, like in tall grass or in a cave. So you still have a lot of freedom to roam around in areas without triggering battles, and when you do go through those spots, you know that a battle could pop up, so you can be ready for it. There are also items you can use to avoid encounters.

    For dealing with the annoyance of low level enemies, I think Earthbound had a pretty good system. In Earthbound, it shows you enemies on screen rather than doing random encounters, and once you get to a significantly higher level than the enemies, they will run away from you instead of coming at you, so you are free to just ignore them.