

Surprised it took this long to happen. The game was already a shambling corpse after it got sold to a crypto company.
Certified foxgirl enjoyer. Weeb, but hasn’t properly watched anime in ages. Gamer of incresingly niche subgenres. Aficionado of racecars, mechas, fighter jets, and any other vehicles you can think of. Lives in the wrong side of the planet compared to all my friends. Made way too many Fedi accounts
Surprised it took this long to happen. The game was already a shambling corpse after it got sold to a crypto company.
It’s THPS 3+4 Remaster. They finallt got to make that.
It’s thr reason a SIGNIFICANT portion of users still put up with their bullshit OS on their machines. Doesn’t mean they aren’t shitting the bed with said OS or their gaming divisions.
I honestly loved it almost instantly, especially with the aspect that each settlement is a short time investment of a gaming session with semi randomized goals and build orders to get to those. While there are still overarching goals for the game as a whole.
It looks real good, but I’m still playing Aginst thr Storm, and will probably give Farthest Frontier a try before goong into this one. Still, it’s on my list!
The exact same bullshit they pulled on Helldivers 2 and all their other recent PC games, for that matter, even the single player ones needing PSN logins and region locks. Don’t buy their stuff.
Oh fuck thanks for the warning.
Is anyone surprised by this? Really? At this stage, after we’ve seen the lenghts that Sony has went to stuff PSN account requirements on even their offline singleplayer games?
Yes. Next stupid question.
I hate that feeling of bouncing between things, or of just staring at my screen so much. So much. But when it happens, I am rarely able to snap out of it in the moment. It usually takes a few days and a mood change to fix it.
And that, too, isn’t new. It’s been done since at least the Spellforce series, or Dawn of War 2.
If you want to see what an “innovated” RTS looks like, check out Beyond All Reason. The base formula is Total Annihilation, but with nearly 30 years of player driven improvements and QoL. That game’s UX is extremely smart, and you can keybind or automate so many things on the fly, freeing you up to make strategic and tactical level decisions , instead of spamclicking for micro. Which, you can also do if you want to.
Just picked this one up since it was cheap.and I’ve been wanting to play a village management game in a while. Holy crap this game is amazing. I spent 6 hours on it un the first day alone. I love how the roguelike format keeps it always engaging and direct, without meandering about trying to figure out what I want to do. It has clear goals, needs to be met, and multiple ways to reach those goals. I usually like playing RTS games in short bursts of Skirmishes, and this feels very similar. Trying different strategies with different buildings and terrains.
I was also looking at Timberborn (funny how both games have postapocalyptic sentient beavers) and Farthest Frontier, but I think I’ll be busy with AtS for a while until I get to try those two. And I’ll never need to even consider giving Ubisoft my money for Anno ever again.
I’ve been playing using the latest forks setup on the Fitgirl torrents of Switch games. Started with The new Zelda and Unicorn Overlord, then grabbed some other games. The folder comes with a launcher to both emulators, I customized the whole thing to be my own Switch central, and updated the Ryujinx build with the last “official” one on the Internet Archive.
Other than that, this thread has good recommendations for followup projects to both. The megathread has places to download the games themselves individually.
I don’t remember that Oni game by Bungie. That cover art looks nice.
My favorite, most played game AND intro to the series was MH 4 Ultimate on the 3DS. I had a total of 1,000 hours just on that game, across two saves (the first one went to 850 hours) and later I moved on to Gen and GenU on the Switch several years later when I found out I could carry over my save file. GenU is literally a game with infinite content and I don’t think I’ll ever fully finish it, but I’ll keep coming back to it every now and then. I only wish they hadn’t crippled the moveset of my favorite weapon, the Charge Blade.
I played World and Iceborne, but only for 200 hours, didn’t enjoy it much. I liked base Rise on the Switch a lot, and I’m finally playing Sunbreak now on the PC, and it’s instantly become my favorite modern monster hunter game.
I also plan on eventually playing Portable3rd and Freedom Unite on emulators.
As much as Monster Hunter is my favorite series of all time, and I have about 1600 hours combined total over several games, it’s still not caught up to my total of over 2000 hours in Warframe. Love that game to bits but yeah I think I played it enough.
Most other games I play, that I played a lot, hover between 100 and 300 hours each.
You can’t make this shit up, it’s so hilarious.
Monster Hunter. The first one I played, MH4U back in the 3DS days, I put 1,000 hours into. That was nearly 10 years ago, and I’m still playing the franchise to this day. Currently finally going through the Sunbreak expansion of Monster Hunter Rise on the PC, and noticing a marked improvement in my mental health over playing other games.
Take-Two CEO? absolutely do not believe anything coming out of his mouth or company. Scum.
I don’t like that, but I’m still refraining from buying the game altogether because of it’s ridiculous always-online requirement. The predecessor wasn’t like that, and there’s no reason for the singleplayer segments of a racing simulator who enjoyed extreme longevity through modding, to be stuck on remote servers that can and WILL be shut down at some point in the future.