Still waiting for the first to be available on PC in Korea. It’s weird. They registered it here, then never released it. No clue why not.
I’ve already gone through it twice on PS2 and Wii. One of my favorite games of all time.
Still waiting for the first to be available on PC in Korea. It’s weird. They registered it here, then never released it. No clue why not.
I’ve already gone through it twice on PS2 and Wii. One of my favorite games of all time.
I don’t mind. Fewer choices. It’s only on Epic? It doesn’t exist.
It’s a trick. He has one life left. Mario only dies permanently after he dies at x0.
Works great for me. Definitely not as many seeders as they were during it’s heyday, but still a decent number. I’ve downloaded a couple semi-obscure films in the past couple of months and they downloaded just fine in an hour-or-two even with only one seed.
I like to include profanity in all my comments for spiciness.
That’s encouraging. Wind Waker might be my favorite.
Hmm. That doesn’t sound particularly enjoyable. I haven’t played a Zelda game since Skyward Sword, and that one really rubbed me the wrong way. Formulaic and dull. I suppose that’s why the next entry made such drastic changes. I might just emulate BotW someday to see what all the fuss is about.
I’ve got it up and running in Yuzu with prod.keys 18.0. At least I watched the opening cinematic. Not that interested in playing. Just seeing if it was true.
LOL at people worried about spoilers for a Zelda game.
Because, like many, you can’t remember the name of that game, but just about everyone knows about Palworld.
I generally hate racing games. The one I do remember playing a lot was 1990’s Stunts. It was an early polygonal game. You could make your own tracks. It’s was pretty ahead of its time.
I have an XBox 360 controller lying around that still works great. I have a couple DS4s that still work great even though the rubber started coming off the analog sticks. The one Dualsense I bought crapped out after a single year of moderate use.
The best I can figure is that the 4M$20 track was popular on a streaming service that pays better, and vice versa for whatever reason.
That’s more than $45!
I got free beer at a show once 20+ years ago, too.
I pay Distrokid ~$20 a year to distribute my music to a lot of streaming services, but I do not pay individual streaming services. I never really expected much return. I wasn’t disappointed! Haha!
Maybe some kind of increasing scale for revenue depending on larger numbers of listens.
My break down by track is pretty inconsistent, too. I’ve got a single track with over a million listen that made me 36 cents. My most popular track has over 4M listens, and it’s responsible for half that $45. Distrokid doesn’t say which streaming service that revenue comes from, either. Some pay more than others, I imagine.
I have to wonder about the logistics. He can’t be running them on his own single Internet connection. Or could VPNs handle it so it would appear his listens are coming from all over the world? $10M is a lot of money. How long did it take to amass that?
Me? Honestly, I think it would be obvious to any discerning listener what music is actually made by a person, and what music is AI generated, but really, there’s so much music out there of wildly varying quality thanks to accessibility of production tools these days, it probably is literally impossible to tell the difference anymore.
Searching my username should do it. Not sure what streaming services you’re subscribed to. It’s all on YouTube, too.
Well honestly, I’ve got enough Steam games to last me the rest of my life probably. If I ever really get the urge to play Okami again and it’s still not available here, I’ll explore my yo-ho-ho options. Still, I’d rather throw them the $5 the price regularly gets down to on Steam for the convenience.