• 0 Posts
  • 129 Comments
Joined 2 years ago
cake
Cake day: August 2nd, 2023

help-circle



  • Thanks for the detailed write-up! I’ll have to pick it up at some point; even if it doesn’t hit the same highs as JA2, there hasn’t really been much else that comes close and a more modern coat of polish would be welcome.

    What did you think of the new aiming system? I’ve heard mixed things, but it sounded good to me (or at least way better than a flat percentage).




  • There was also COVID screwing up sales projections for the last few years. People were stuck at home for months and ended up buying a ton of digital media such as games to stay sane. Executives are stupid and were somehow shocked when numbers dropped after quarantine ended and people went back to their regular lives. Since then, a bunch of projects or even entire studios have been axed due to “underperforming” because they couldn’t compete sales-wise with a period where the entire world was a captive audience.



  • Jagged Alliance 2 (especially with the 1.13 mod) is the most ludicrously detailed tactical RPG you’ll ever find. It can be a nightmare to actually play until you spend many, many hours learning all its systems, but nothing else comes close immersion-wise. You can customize every mercenary’s loadout down to individual weapon attachments, capturing different parts of the map gives bonuses that actually make sense (like being able to ship in weapons once you’ve taken the airport), you can train militias to hold onto captured sectors for you, and you can even use the in-game internet to send flowers to the main villain.






  • I know a lot of people hyped up Outer Worlds as a spiritual successor to New Vegas and were disappointed when it didn’t reach the same heights of writing. Obsidian not being given any time to make New Vegas and then missing their contracted bonus payout by a single Metacritic point was brought up a lot before release, and gamers trumpeted this new game as what Obsidian could have made without Bethesda mismanagement. Then it came out and had the temerity to be average, leaving fans acting like they’d somehow been betrayed by Obsidian.

    It wasn’t Obsidian’s or the game’s fault that people decided it had to be a 10/10 masterpiece, it just got caught up in a stupid fanbase war against Bethesda and its reputation suffered when it couldn’t meet people’s sky-high expectations.





  • I could never get into Stellaris, or most other Paradox games for that matter. I have a thing where I want the complete experience on my first playthrough, and Paradox’s DLC practices are like anti-catnip for me. I can’t enjoy the base game because I keep thinking of what all I’m missing out on, but the game with all DLCs is overwhelming for a newbie.

    Side note, I got excited seeing this post’s thumbnail because I thought you were playing Starsector. Great game if you haven’t picked it up yet, one of those indie games that does a half-dozen genres and does them well.


  • Could you remind me what features people were upset about? I stayed away from most of the drama since CDPR has a long history of releasing a free major upgrade a year or two after release that fixes everything people complained about.

    I remember the dev diaries being pretty open about dropping features during development, like the RC drone turning from a staple of your kit into something shown off once in a mission and immediately forgotten.


  • I’d really rather gamers focused their energy into showing support for the developer groups making cool projects, than specifically deriding any works made under publishers they dislike.

    The thing about EA is they have a long history of acquiring the developer groups you’re talking about, then mismanaging them into the ground before dissolving them entirely. I know just as many if not more only exist because of EA and their funding, but it’s hard not to feel bitter when many of my favorite studios no longer exist due to their incompetence and greed.