

I wish all MBs just get rid of the GPU latch thing.
I wish all MBs just get rid of the GPU latch thing.
the virtual texture tech is not all mighty and you can still run into situation where if the allocation is fewer than you need you run into the page swap. It act similarly to traditional cache miss if you cross certain threshold because you can’t keep enough “tiles” in memory. Texture quality popping and then stuttering is the symptom progressing from lower than needed vram allocated to severely insufficient.
the virtual texture tech is not all mighty and you can still run into situation where if the allocation is fewer than you need you run into the page swap. It act similarly to traditional cache miss if you cross certain threshold because you can’t keep enough “tiles” in memory. Texture quality popping and then stuttering is the symptom progressing from lower than needed vram allocated to severely insufficient.
I’ve joined one of the Steam Dev Days conference in Seattle. It’s around time where people was still doing things like cross buy etc. (so buying the game on website unlocks both steam, dev’s own drm free version, maybe even console version.) I do not know if any of the actual developer term is updated after that time, but during the conference, one dev asked question exactly like this, can he sell his version without the 30% cut from valve if it does not going through Steam while giving away the steam key for free. The answer is no.
During the time it was explained that if you sell on different platform, that gives better sale %, steam can also impost that sale % on it’s platform. At the time EGS was still not a thing but people asked about can they have different price on different platform, I think the answer is also no or not recommended, as they can request you to match say the base price of itch.io but they don’t mind if that sale and software never use anything from steam. They specifically mention if any steam feature, like invite steam friend is used, then no, even if your game are not downloaded or use any steam distribution feature.
You are in the wrong here, Steam have a term where you can’t mark the sale cheaper on any other place, including your own website as you can generate your product keys.
it’s not the first GPU.
If gameplay itself is dependant on online servers, the game has to release a working version of the server code so it at least could be run by fans, or be refunded.
I replied to one of it a while ago and basically, this part is impossible since developer also “license” 3rd party backend/plugins/software solutions to make their server working. The developer do not have the right to release licensed code/api etc.
meaning, say if a backend have the free learning version of license, the developer are bound to the commercial license, which dictates if they can release code that involve 3rd party code/api.
I will wait until they fixed some issues DF mentioned before I’ll buy it. (also currently busy with other games.)
I checked the website, so it’s like a micro scripted app compilation?? Does the thing is a run/tweak then close, or does it needs to reside as a background service/task?
Rocket League, still enjoy the game play, it will not likely “dead” anytime soon until they figure out how to make actual way to merge entire thing into Fortnite. (fortnite’s long input lag just aren’t good enough for rocket league atm)
I have not doing any other F2P or GaaS for a long time. ( does Monster Hunter series considered GaaS?)
Did they sign any deal with nvidia? What happened?
Someone will have it and then later if necessary there will be community re-written version. (crowd funded for example ) Doesn’t make sense to chase down a taken down version at this point.
edit: article was updated, the maker gonna re-do the parts from pre-AMD funding point so it’s a clean one.
Andrzej Janik updated the GitHub repository a few minutes ago with the message:
IMPORTANT
What happened
The code that was previously here has been taken down at AMD’s request. The code was released with AMD’s approval through an email. AMD’s legal department now says it’s not legally binding, hence the rollback. Before anyone asks: I have received no legal threats or any communication from NVIDIA.
What now
At this point, one more hostile corporation does not make much difference. I plan to rebuild ZLUDA starting from the pre-AMD codebase. Funding for the project is coming along and I hope to be able to share the details in the coming weeks. It will have a different scope and certain features will not come back. I wanted it to be a surprise, but one of those features was support for NVIDIA GameWorks. I got it working in Batman: Arkham Knight, but I never finished it, and now that code will never see the light of the day:
So six months after the code was made public as open-source, at the request of AMD’s legal department, that ZLUDA code has now been removed. Though given it’s Git and may have been cloned, the open-source code likely exists elsewhere by those that were intrigued by this effort.
recall, immediately foot the bill and still have to fix something they probably haven’t fix yet. (the article mention maybe microcode update in August. ) taking lawsuits, they can drag it on and buy themselves time to figure out how to deal with it.
the legal side thing is, unless the claimant can prove that intel “knew” about this and still selling the broken item, there is not much they can do about it other than going through warranty process and get a replacement. However, now many outlet prove that to be a case from small companies to big data centers, they can’t keep selling those units as if they are not broken. Some thing needs to be done properly(like as MS for a mandatory update if detect such CPU or work with MB for BIOS update with a feature block) from their legal dept and make sure new buyers have ways to mitigate it.
They can simply replace the lid with new ones.
Yes. If for device or system that use dx->vulkan wrapper like proton, then it’s possible to enable it. It’s a driver side provided feature once compiled to support it you can enable it. (like frame gen basically)
edit: features like FSR3 or DLSS requires game side support means the game binary needs to compile with their tech to support.
frame gen is not miracle algorithms, you need high enough frame rate to begin with to get smoother interpolation. And spider man or games that have fast change of camera speed disregarding momentum is not going to help.
yeah, I’d have to solder a PS1 controller to printer port back then. even when controller moves to wireless(like dual shock 3) the protocol was proprietary until windows have a proper driver for them.
just move to unified vram like console would be best.
Yeah, they know they are doing though, they are aiming for those that work 9-5 have life and kids and some spare changes and milk them hard. Like this game would take 200 hours to complete fully with X hundreds of hours of post game content that was designed to make your grind, but you can also pay for this [xp booster, resource pack, legendary set, etc] to make sure you can enjoy the post game content if you don’t have the time to grind the game how it’s “meant to be played”.
In my AC:Odessey example, I think at one point the designer might be doing a heavy zelda influenced where you just pick up stuff enemies dropped and the blacksmiths are there for you to repair items broken as resource dump. (which make sense and very fitting of that era and how resource would work) But once that MTX department put their finger in now you have a derailed system. There is a spread sheet that list the hours required to upgrade a legendary piece to which level, and recommended level to get them(as their starting level is fixed and not like the enemy droppped item that matches your level), I saw the numbers and downloaded the cheat engine table the next hour.
there is a reason humble bundle’s pay what you want model worked, lol. I bet if humble bundle allows company to get data back for pricing analysis, it would greatly help the indies.