

I’m hoping for remake. The game needs to abandon (or at least rework) their level scaling. It’s by far the worst implementation it that I’ve ever seen.
Then make everything less orange, shiny, and bulbous.
I’m hoping for remake. The game needs to abandon (or at least rework) their level scaling. It’s by far the worst implementation it that I’ve ever seen.
Then make everything less orange, shiny, and bulbous.
I’m glad I got my (second) Anbernic earlier this month.
I think that was the only full price I’ve bought digitally, because my friend and I wanted to game share and play together.
MMO shooter seems like an undeserved concept. Buy I guess you have the scope of Defiance with the polish of an MMO. Or you have the scope of Destiny and the polish of a normal shooter.
Mag
There’s something so special about the command structure, having your own squad v squad, while a whole other battle is taking place around you. But also that you could be pulled for extra resources if needed.
I tried Hell Let Loose, but it’s too chaotic and open.
I beat the entire thieves guild quest line starting at basically level 1 by using the strategy of “run fast”. There were some major flaws that kept me from loving that game properly, so I’m hoping it’s more user friendly with the remake. But I could definitely see a lot of charm in it.
If it isn’t one of the ugliest games I’ve ever played though. Why is every character a shiny, pudgy, orange?
MMOs charge indefinitely.
I’ve never heard someone verbally say “PSX”. Does that happen?
I assume people were worried about them pulling an Xbox, especially since they are largely the same concept.
I don’t like the idea of a game that can’t be played long after the servers have gone down.
But I’m glad that it can still be traded or sold after purchase unlike what Xbox tried to do.
Playing one of the big multiplayer arcade cabinets like Simpsons or X-Men was the original couch co-op with whoever was at the arcade not playing pinball or pool.
I bought the 4-Player co-op X-Men arcade cabinet from Arcade1up and it’s been a blast playing it all the way through with my son.
Most awe inspiring: Morrowind
Most depth of interest: Final Fantasy X
Most emotional impact: The Last of Us
Bloody scenes? The whole game is made up of bloody scenes unless you’re intentionally avoiding doing the finishers. And even then it’s just less so.
It’s on sale on PSN. I might actually pick it up now.
For the record, I was also immensely disappointed in XV. However I loved XVI. The ability cool downs in particular felt very ATB-like to me and I loved the customization. The story is very good and one of my favorites from storytelling perspective (in other words, HOW the story is told).
I also really liked the combat and exploration of XII. And the Zodiac version makes it even better.
I thought XIII had some of the best moments in the series.
XIII-2 perfected the gameplay from XIII and made storytelling and exploration “fun”
XIII: LR is very experimental and has some of my favorite action-based combat in the series.
World of Final Fantasy is a lot of fun if you want turn based monster capturing.
Stranger of Paradise is a blast. My only issue with it is that you can’t really overpower by leveling up. I hit a hard wall with a boss and the only way through is “get good”.
I didn’t get much into Type-O but I keep meaning to.
Theatrhythm exists. I love it, but it’s also it’s own thing entirely.
No Man’s Sky was my favorite experience on the original PSVR and I know it runs on the PSVR2 as well.
Yeah, I guess he’s really transphobic and every time someone reaches out to talk about Earthworm Jim, he gets really weird and political.
Isn’t the creator/owner problematic?
My first thoughts were Final Fantasy because you have all the enemies you need. And they’ve already branched out into monster catching and Souls-like. So might as well.
My second thought was X-men because the Genesis games were already kinda built for that.
The hodgepodge of different vehicles in different terrains was so incredibly fun to navigate no matter which vehicle type you chose. And using 6axis was just a whole other level, even if it wasn’t the easiest way to play.
All of the games have scaling of some kind (at least Morrowind and Skyrim do). Just as long as they make suboptimal builds viable rather than punishing, that’s all I need.