Yield and volume are also very important factors.
Yield and volume are also very important factors.
Where’s my husband? - desperate housewives of silicon valley
So if it makes sense to charge people in India 1/4 the people in the US why can’t we pretend we are in India? People travel to other continents for healthcare.
Nvidia makes a real product. An AI bubble might hurt them but probably not the same as the companies who have been buying their product.
Whatever the fuck podcast popularized the idea that blue just didn’t exist? Yeah stupid.
I do believe there is some relationship between one’s main language and how it affects thought patterns, but I mean cmon, even if I don’t know every word for shades of green (avocado VS chartreuse) doesn’t mean I’m not capable of distinguishing them. I may not have an exacting language tool set for distinguishing them. But I could.
Excel: a tool to make an ignored case that the data should be handled in a database
Still really valuable
I think it’s worse than that. The work is about the same. The skill and pay for that work? Lower.
Why pay 10 experienced journalists when you can pay 10 expendable fact checkers who just need to run some facts/numbers by a Wikipedia page?
I’ll never make it sadly.
But I dream of a game that kind of looks and feels like a Pokémon game. But you are a witch or herbalist going round the different biomes in a fantasy setting making remedies and potions like a morrowind game.
So obviously there’s be your dying grandma or mentor and some sort of evil overtaking the land. You set out of the city with your knife, shovel and glassware. There’d be a pokedex of plant and animal parts to find and fill out. Roots, stems, leaves, flowers, fruits, then maybe also monster parts. There’d probably be a crafting tree like I’m Minecraft. Different biomes, seasons, or biome locations would inevitably have to be gated by tools or potions.
Eventually you’d discover the recipe to make the thing to defeat the BBEG and he’d probably show up to stop you from getting the last and rarest ingredient in the potion. Etc.
Would definitely need to ride the knifes edge of challenging a players knowledge and intuition about botany, as well as tropes in witchcraft and fantasy. Without being too hard, too requiring of memory and notes…
A challenge to making the game? Would need probably 5x the art in an old Zelda or Pokémon game. Talking 200+ unique foraged items, 6+ biomes with sub biome/habitats. Monsters. Townsfolk. Etc. Oh and I’d like have to learn how to code and make art. So yeah. Someone. Please make this game for me. Or tell me it exists.
The bad Ai dj. The car thing they rolled back. The new logo that’s the same as the old one, but now border. The cache that causes you to hear the same ten songs multiple times in a week.
Oh yeah this artist I like dipped out for Cara but he didn’t seem to suggest it was really an Instagram replacement.
Is there a FOSS Instagram? I miss just having a simple “photo diary” to share with friends and family.
If I recall, sand is a WASTE product of getting pure enough silicon.
Hopefully new competitors on the market will all have to try their best before they start being shitty.
I had forgotten all about the Rings of Power. Never saw it. Loved listening to the super fans talk about it. Wasn’t generally received well at all
Clearly adolescent folly. I too remember thinking making a video game would be very easy.
For some reason, I click it, and Google translated it for me?
Hello,
me and my team (we are atm 3: me and 2 school colleagues) started a pretty big project last week. I know it sounds crazy, but we are working on a successor to WoW. Please don’t say we can’t do it anyway, because we are very ambitious and are very experienced WoW players. I’m posting here to find more people for our team. We have a modeler (me), a musician (for the background music and sound effects) and a community manager. We are still looking for a programmer to bring the whole thing to life. If you would like to apply, please post what experience you have so far with game programming and what programming languages you know (we want to write the game in Java because we already learned a bit of Java at school last year).
Our goals/motivation: Wow is now a few years old and Blizzard doesn’t seem to be thinking about a successor. Instead, they create one extension at a time. The graphics are quite old and WoW2 is supposed to look much better (my models are almost photorealistic). The quests should be more exciting (don’t always kill XY, get XY). >There will be epic battles with up to 500vs500 fighters. We have invented two new classes: Necromancer and Hobblings. But I don’t want to tell you everything here and save it for later. I will send a project plan to anyone who is interested. ^We can’t pay for the work, but when we publish it, for example, we share the subscription fees we get ($10 per player).
Greetings. Wow2
LinkedIn has been the Facebook you can us at work for a while. How games will change that? TBD
Unless I’m folding proteins to solve medical conundrums… No thanks.
This is hard to verify on Google. What did he do?