Designer by profession, Writer by (love) conviction. Reaching mastery is my curse. Always in the present. Here and Now. Él / He /Him 🇻🇪🇻🇪🇻🇪🫓🫓🫓 “You don’t get what you dream about… You get what you strive for step by step!” Atsuko “Akko” Kagari (Little Witch Academia, 2017)

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Joined 10 months ago
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Cake day: March 24th, 2024

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  • Well, you already say it: physics games. They NEEDS to be accurate with their collision detection since they relay on it to the game to be fun. The majority of action games don’t need such accuracy cuz THAT IS NOT FUN. You know how frustrating is to swing your sword in a narrow passage in Dark Souls to it to bounce on the walls?

    Also, is a extremely demanding process to calculate such precise collisions.