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Cake day: June 29th, 2023

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  • Realistically no. The support needed to manage the devices we all use is just insane, and I think a lot of people take for granted how the x86 platform has evolved over the last few decades. The ARM landscape does not have the standards set that x86 does and that will always hold it back. Qualcomm learned long ago that it’s within their best interest to be constantly changing the SoCs and never really documenting/supporting them very well because it forces all of the downstream vendors to do constant refreshes. Toss in the development hellscape my fellow programmers created ourselves and we get the vicious cycle we’re in today where Google saying they’ll support a device for longer than a few years was the headline sales pitch

    -typed on a Pixel 8 which was purchased due to that sales pitch


  • Partially agree. The series as a whole fully agree, game by game is iffy

    XC1 can absolutely stand alone and really needs you to go in blind

    XCFC doesn’t make sense without having played XC1

    XC2 again can stand alone but you’ll catch some story stuff sooner if you’d played XC1

    XCTTGC makes no sense without XC2

    XC3 is this bizzaro mess I’m still not sure what the fuck happened but I think it does need XC1 and 2 background knowledge

    XCFR retains XC3 heavy reliance on the previous games, but cranked up to levels that makes the Star Wars sequels seem almost reasonable




  • Heh, I guess this shows my corporate software dev experience. Whenever I’ve taught git workflows it was always paired with a work ticketing system where any changes you were making were ideally all one single set of changes. If you need a feature or bug fix someone else was doing that was being done on another branch which you could pull into your code early and for tracking purposes we always made sure the other person merged into main first. The only time I’ve seen per line manipulation with git was when someone made a ton of changes in a file and wanted to revert a handful of lines.

    Everything else you mentioned I’ve had a web git host like gitlab or bitbucket for, but I kinda put that more into peer review workflow than git itself


  • That is the one use case I’ve seen where a gui is absolutely faster.

    In my line of work, I primarily work on embedded systems or process automation so any new files in the repo directory either need to be added for tracking or to the ignore file. I’m not saying it will never happen, but at least in my experience it happens so rarely that I always try to teach command line when possible



  • Every time I mentor a dev on using git they insist so much on using some GUI. Even ones who are “proficient” take way longer to do any action than I can with cli. I had one dev who came from SVN land try and convince me that TortoiseGit was the only way to go

    I died a little that day, and I never won her over to command line despite her coming to me kinda regularly to un-fuck her repository (still one of the best engineers I ever worked with and I honestly miss her… Just not her source control antics)



  • To me 16 is long haha.

    I usually end up running with 16 characters since a lot of services reject longer than 20 and as a programmer I just like it when things are a power of two. Back in the Dark Times of remembering passwords my longest was 13 characters so when I started using a password manager setting them that long felt wild to me.

    I do have my bank accounts under a 64 character password purely because monkey brain like seeing big security rating in keepass. Entropy go brrrrrrrrrrrr


  • I’ve used cloud based services for password managers for work and “self host” my personal stuff. I barely consider it self hosting since I use Keepass and on every machine it’s configured to keep a local cached copy of the database but primarily to pull from the database file on my in-home NAS.

    Two issues I’ve had:

    Logging into an account on a device currently not on my home network is brutal. I often resort to simply viewing the needed password and painstakingly type it in (and I run with loooooong passwords)

    If I add or change a password on a desktop and don’t sync my phone before I leave, I get locked out of accounts. Two years rocking this setup it’s happened three times, twice I just said meh I don’t really need to do this now, a third time I went through account recovery and set a new password from my phone.

    Minor complaint:

    Sometimes Keepass2Android gets stuck trying to open the remote database and I have to let it sit and timeout (5 minutes!!!) which gets really annoying but happens very infrequently which is why I say just minor complaint

    All in all, I find the inconvenience of doing the personal setup so low that to me even a $10 annual subscription is not worth it



  • Combination of anti large company sentiment + people feeling entitled to get things for free if I had to guess. It also usually feels wrong when a corporation threatens a lawsuit over a single person since the US court system heavily favors the person with more money and it’s probably a true statement to say that Nintendo has more resources than the lead dev.

    Modern Vintage Gamer on YouTube had an interesting take in that by stifling emulator development now it will hurt the industry in the long run because Switch exclusives will become increasingly difficult to play once support ends (an argument I myself don’t find all that compelling)

    Nerrel on YouTube has a well put together and researched video on emulation where at least in the US it’s been tested in court several times that emulators are legal, but obtaining the code for the emulators to run is almost always not since you usually have to make a copy and that violates the publisher’s right to copy


  • For graphics, the problem to be solved is that the N64 compiled code is expecting that if it puts value X at memory address Y it will draw a particular pixel in a particular way.

    Emulators solve this problem by having a virtual CPU execute the game code (kinda difficult), and then emulator code reads the virtual memory space the game code is interacting with (easy), interprets those values (stupid crazy hard), and replicates the graphical effects using custom code/modern graphics API (kinda difficult).

    This program is decompiling the N64 code (easy), searches for known function calls that interact with the N64 GPU (easy), swaps them with known valid modern graphics API calls (easy), then compiles for local machine (easy). Knowing what function signatures to look for and what to replace them with in the general case is basically downright impossible, but because a lot of N64 games used common code, if you go through the laborious process for one game, you get a bunch extra for free or way less effort.

    As one of my favorite engineering phrases goes: the devil is in the details


  • Whenever I replay OOT I never have a problem with Navi. She rarely hard interrupts, usually just a short tone and flashing C button that goes away after a few seconds. The voice lines only trigger if you press the button to call her, in most cases the hints she gives are genuinely helpful, and stays out of your way for the vast majority of the game.

    Fi from skyward sword though… Far worse because she does interrupt gameplay, often repeats what the last dialogue box just fucking told you, and takes several dialogue boxes to tell you what Navi would have taken one to do. I’m glad they significantly overhauled her interactions in the HD release but I’m still going to be hesitant to play that game again


  • I think part of the “what do I do with this” factor for the iPad was that Apple (and other companies still to this day) were so hell bent on making everything smaller and more compact that releasing a larger product was marketing whiplash. Not to mention that smartphones were being pitched as this “do everything device” so why would you need anything else?

    After you get over that marketing sugarcoating, it becomes pretty obvious what you’d use an iPad for. Internet and media consumption at a larger scale than your phone, easier on your eyes than a phone, but retains at least some of the lightweight smaller form factor that separates it from a regular laptop. Sure you didn’t have the stick it in your pocket advantage of a phone or the full keyboard and computational power of a laptop, but there was this in-between that for a modest fee, you could have the conveniences if you can live with/ignore the sacrifices.


  • I don’t think the MacBook Airs launch is a good comparison.

    Sure there was an early adopter tax on being one of the first “thin and light” laptops, but people already know what you can use a MacBook for, there was already a large value proposition in having a MacBook, the extra cost was entirely being more portable than it’s full size counterparts. Everything you can do on a Mac, just way easier to take on the go.

    I’ve read a few reviews on it, watched MKBHD’s initial review, and outside of a few demo apps they point to the vision pro having no real point to it. Which if true, then it falls in line with existing VR headsets that are a fraction of it’s cost and in a niche market, being three times the cost of your competitors is not a good position to be