I got super-excited when I saw they were bringing back Peter Stormare–and then worried when this looked nothing like the game.
I got super-excited when I saw they were bringing back Peter Stormare–and then worried when this looked nothing like the game.
It kind of felt like the game was trying to tackle language as a barrier to entry in the same way that Tunic did, but ultimately failed to properly teach. The first language is learnable, but most of the others had extremely frustrating attempts to get the last few words. It fortunately tells you when the word is correct in your pocket dictionary, but if you haven’t encountered the item it references yet, you have to assign it what you think it is, rely on it, and figure out what exactly is wrong.
I get that it’s a puzzle game, but there’s supposed to be a moment of “Oh, that’s how it works” euphoria when you finish a puzzle, not a consistent “Seriously? I got it this wrong again?” and an encouragement for random trial and error due to frustration. It’s cool that there’s different languages, based on different existing language structures, but it felt like the execution of unraveling it fell flat.
Looks like the image posted is going through Nitter. https://twitter.com/TangoGameworks/status/1874259495783981205
Closest thing I could think of with Mario Kart (Raccoon City is at the end).
I picked up Monster Train to scratch my Slay the Spire itch, and it’s good, but it still hasn’t quite done for me what STS has. I’ve got (apparently) 400 hours between two different platforms, and no other deck builder has quite measured up. I’d expect you could pick it up for dirt cheap on the 19th, and I’d strongly recommend it.
I got the first game for free and was blown away by how good it was for such a simple premise. I can’t wait for this one, I’ll probably be picking it up day one.
It’s definitely Klaus or Arthur Christmas. Klaus is just beautiful and amazing, and Arthur Christmas is hilarious. I always laugh at the “worry me” scene.
It would require a customer queue. Honestly, I’d settle for even just a system like Potionomics, where you have external factors that affect generic prices for supplies and sales, and can try to haggle for a higher price. There’s no roadmap for the game though, so we don’t even know how much of it’s going to change aside from “more trinkets” and “quality of life changes.”
I had this on my list up until it released in early access. The concept was what caught my eye, but there’s just not much there.
There is no fail state. A customer appears, says they want something, and if you don’t have it in your inventory yet (or even if you just don’t want to sell to them), they will wait literally forever. You can’t haggle with them over price, even though you can say no to their price. They just say they’ll wait, and they will. Forever. No new customers will come.
The game has a set amount of time slots per day to clean and discover new items, but because you don’t have any requirement to sell, customers never leave, and you have an endless supply of trinkets to work with, the time slots mean nothing.
And the game’s gameplay of uncovering trinkets is fun at first, until you realize that you won’t get anything really different. It’s going to be the same repetitive puzzle over and over, and then scrubbing every inch of it to clean it until you finish. It could have been somewhat zen, but it takes so long for each one that it’s just frustrating.
I know the game just came out and it’s unfinished, but it’s in a state they feel comfortable asking for money for. It’s fun for maybe the length of the demo, but I didn’t even make it to the end of that without uninstalling it. There’s just not enough in the game, and zero pressure or management.
I looked over their releases, and had no idea they released Whiplash and BlacKkKlansman. They kind of stand out from all the horror movies. I haven’t seen a lot of their work, but I can recommend Hush and Get Out. Halloween is also a solid sequel, if you like the original.
It’s kind of wild that I’ve seen trailers and posts for Lollipop Chainsaw’s remaster, but the first time I hear about a Shadows of the Damned remaster is buried in the last paragraph of a dev interview.
It’s well-deserved confidence. The game alone would have been intriguing with just the sheer amount of choice that’s available, but the fact that it’s all excellently voiced is icing on the truly delicious cake. It’s one of those games that probably will only keep your attention for one or two full playthroughs, but those playthroughs will definitely be different for every person. If you want to give it a shot during the Summer Sale, you can finish at least the first part of a playthrough well under the refund time for Steam, in case it’s not your kind of game.
If I had to guess, he’s drawing parallels between Newman and Cruise’s careers. The Hustler was the first of several films Newman made in a short period of time that marketed him as a hero. It wasn’t his first Oscar nomination, but it did earn him one.
The Sting was a huge box-office success Newman was in after a bunch of flops, and helped bring him back into the spotlight.
The Color of Money finally earned Newman an Oscar, and it was reprising the same character he played in The Hustler after 25 years. You can definitely see parallels there between him and Cruise with Top Gun (36 years between it and the sequel), and weirdly enough Cruise is also in The Color of Money.
I get that, but you’re also not quite getting the full picture with this specific instance. The community on Reddit has been waiting for Silksong so long that they have been over-analyzing every single game convention for years to see if we’re going to get a release date, and had a heated debate over whether or not a blood sacrifice of a member of the community would bring the release. They’re a little crazy over there.